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The Squeeze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1393 | 3.385 | 3.385 |
Overall | #2546 | 3.154 | 3.154 |
Style | #3165 | 3.000 | 3.000 |
Creativity | #3181 | 3.077 | 3.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow big and small to get through the levels
Development Time
96 hours
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Comments
Some really nice juice in this one! Liked how the color shifts between the different sizes.
If I can give one suggestion it would be to let the player push the boxes when they are big enough without breaking contact with them, since if you start pushing and then grow, you have to stop pushing and then push again for the game to register that you are now the correct size.
Also, holy smokes that soundtrack is fire. Specially dig the main menu music. Good stuff!
funny game, also i like art style.
This is a cool game, the screen shake on collision is really effective and the puzzles are fun to solve. I sometimes found it difficult to move while holding X or Z, but otherwise the game is very well made.
5/5 Game loop for me.
I love the fact that I get resized when loosing the key. The tiny shake also plays a role.
Simply 5/5. This is amzing. I'm so inspired.
in my collection now. I'll check it before making my next game!
The puzzles were fun and the game mechanic was simple but well-executed. I have to agree that z and x felt a bit unintuitive, but overall I enjoyed playing!
Z and X bad controls. IMO
Creative idea and great execution! Would be nice to have a few more levels). Also the last level got me confused a bit because regular size play cant push large box but he can push large box with a small box
I love the way you made use of Scaling tin this game. It seems very on-theme and is an interesting and fun game!
nice simple game, couldve used some more levels but it was good!
This game was really fun to play. I loved the simple art and Sokoban feel I got when playing it. I think that you could make way for players to toggle scaling, rather than having to constantly hold a button down and have less screen shake when walking. Overall, very little quality of life things- the game as is is really fun and engaging!