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A Magic Gnome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2653 | 3.240 | 3.240 |
Enjoyment | #2950 | 2.880 | 2.880 |
Overall | #3063 | 3.013 | 3.013 |
Style | #3459 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The magic gnome can increase and decrease himself in size and his magic.
Development Time
96 hours
(Optional) Please credit all assets you've used
Fonts -https://fonts.google.com/specimen/Pixelify+Sans?query=pixel
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Comments
Amazing game !
I love getting Gnomed
this was AWESOME!
Loved the game, cool mechanics and gameplay, there was single problem i encountered during playing it though, i accidently place cube in wrong place, and now i cant summon him again
Fun game, had a bit of trouble with controls as well but overally its an enjoyable game! :D
Thank you for playing!!
Also here as a fellow gnome enthusiast. Gnomes unite!
Heyy, nice to see so many gnome fans here! Thanks for playing too!
As someone mentioned below me the control of the gnome spells feels off but otherwise great idea! Refactoring the controls can add that "plus" that needs this. Keep up!:)
Thank you for the feedback and for playing! I also thought that about the controls, but it was way too late when I made that up on my mind, but I'll keep it in mind for the next game
Gnomes rise up! Interesting game but I did get stuck a few times.
Thank you for playing! It's good to find more gnome fans!
Here as fellow gnome enthusiast. Nice idea to use various scaling mechanics as wizard spells and I could see a combination of them working out to create a charming and flexible game with more time.
The controls weren't really intuitive however. It can help to put every spell on a unique button and display the used buttons in the game.
Thank you for playing and for the feedback, nice to see a gnome enthusiast in the jam also!
Cool game! Respect for cool spell mechanics and sounds! :)
Thank you for playing!!!!
I like the idea of switching between size-based spells, but the controls for them feel very unnatural. Switching between E/Q and the mouse makes it confusing to remember how to activate certain properties; I would've preferred one or the other handling it all. The puzzles are all fine, make well enough use of the mechanics.
Would love to see another version that touches up the controls and makes more dynamic puzzles! Good job!
Also, some music to fill the atmosphere would've been appreciated! Music can improve enjoyment a lot, even if you're just using stock music
Thank you so much for the feedback! I haven't made a game in so much time and this feedback will really help me get back into dev!
Cool idea. It seemed like the lasers were a bit out of place (as in they didn't seem to interact with the main mechanic)
Thanks for the feedback and for playing!