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I'm late!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1270 | 3.745 | 3.745 |
Overall | #1320 | 3.553 | 3.553 |
Enjoyment | #1498 | 3.340 | 3.340 |
Creativity | #1547 | 3.574 | 3.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can shrink to enter mini levels inside the main level. So the player have to shrink / grow through the levels to complete the game.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full details
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Comments
cool game I enjoyed playing it!GG!
I think it took a bit to figure out what the background elements which you could shrink into were but this was a cute little game with a cute little story. Love the puzzles but I do wonder how much more you could squeeze out of it if it was much longer than it was. I think the only real gripe I had with what was actually on offer though was the fact that the little flies were was too slow, especially since they're in shrunken form so you're just waiting for the fly to get to its location without much to do. Otherwise this is a super cute, short game that I enjoyed my time with a lot.
Thank you for the feedback! I wanted the player to be able to switch between big, normal, and small sizes. Maybe even grow as big as a giant or shrink to a microscopic size. However, each size required creating different versions of each level with unique assets, and I had to cut a lot of content due to time limit.
Really cool concept and take on the theme, the transitions were smooth and very intuitive. Only complaint is I found it difficult to progress until I realised that the branches were actually platforms, they were kinda hard to tell apart. Cute fun game!
Great work. The transition between the mini and regular levels is really slick. I can see this concept being fleshed out more.
Glad for these two!
I loved the art for this game! gives me fez vibes.
I love the implementation of the theme, very cool. The way the camera zooms in and out to the playable areas is super nifty. I will say that I got stuck for the first couple minutes figuring out how to progress past the second screen; then realizing the little trees were the 'worlds' you enter. If it was in your interest, this is an interesting idea to build off into a larger project. Well done.
Thank you for the feedback! I tried my best to make the gameplay intuitive without explicitly telling the player. My friends helped me identify that issue, and I had some ideas to address it, but I didn't have enough time to work on it.