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A jam submission

I'm late!View game page

A short platformer about a little friend who fell asleep before his date
Submitted by Koldwen — 2 hours, 21 minutes before the deadline
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I'm late!'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#12703.7453.745
Overall#13203.5533.553
Enjoyment#14983.3403.340
Creativity#15473.5743.574

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can shrink to enter mini levels inside the main level. So the player have to shrink / grow through the levels to complete the game.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full details

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

Was a little disappointed to find that the shrinking has to be done in specific locations. An indicator for that would be appreciated cause it leads to a lot of confusion. Serviceable entry, though.

Congrats on the submission!

Submitted (1 edit)

Finished it. The mechanics were well implemented ! I haven't seen many size-based platformers that use this type of level design. If i had to nitpick, some of the platforms were not always clear if a jump was possible or not, and the part of the trees that are platforms or not are only found via trial and error. Mostly, the second type of mini-levels looked like dangerous spikes so i avoided them for a while ! 

Submitted

An incredibly cute game with an incredibly cute art style. At the beginning I didn't get what the point of me shrinking so small was as the areas weren't super well indicated, but I eventually got through a bit of it :P

Submitted

Very cute game, and the perfect level of complexity/size for a jam. Visually, I felt there could have been a better indication for the areas where shrinking will bring you to the mini world, maybe another color could be added for this effect (I felt it highlighted the apples well). Great job!

Submitted

SUPER CUTE and very fun, it was confusing at the start then I realized I needed to shrink next to the other little tree! I love the art style a lot :D

Submitted

I really like that art, the different biomes where really cool, in the beginning I didn't really understand what to do, then I figured out I could jump on top of the critter to fly to different places! Then it got straight forward! :) Maybe that's something you should tutorialize in the beginning that you fly on one of them to reach the first place or something. But besides that a really good submission I like it!

Submitted

While the implementation is fairly straightforward, the idea of a bunch of mini-levels across a larger area can have a lot of interesting applications and I'd love to see more! (Also the art and music was great!)

Submitted

Yay I did it! Really good presentation and use of theme! I was a little confused as where to resize to enter the smaller areas till I realized stuff like the spikes were not hazards, but areas I could shrink down to. Otherwise, I eventually figured it out and had a great time!

Submitted(+1)

I definitely agree with what some other people said about making it identifiable where you can zoom in to change which level, but I love the riding of the smaller creatures in the forest to get to new places!

Submitted(+1)

Very cute and fun! I love the idea of getting through smaller levels in order to get through the grander bigger level. The only real issue I had was that sometimes it was difficult to figure out what I could interact with, or which smaller sections worked. I spent the first 5 minutes trying to jump on the beetle/skull(?) but was clipping through it so figured it was there for something else until I read some more comments and figured it out. I think putting some light highlights on a lot of the objects that you interact with would really help to convey what to do a little better without handholding the player too much. Regardless, good job!

Submitted(+1)

I really appreciated the animations of switching between "big world" and "small world". Zooming out when the skull fly flies you around is great because you can see where your small guy is in the context of the rest of the world. Also knowing what places were the "small world" were quite intuitive and I appreciate using the same sprite in each level. I found this to be very cute and enjoyable but there was an issue that I could walk in the sky sometimes? Overall great job!

Developer

Hi, thanks for the feedback! Yeah... I'm aware of that bug. I also encountered it a few times during development, but I had no idea why it happened and I had no time to fix it :(

Submitted(+1)

well styled game! the camera transition + fading background while shrinking was a nice touch and i liked that you could leave the tiny areas by exiting left or right and still be tiny in the larger level! great game!

Submitted

Interesting game. Unfortunately the game was not fun for me. Firstly, why use W for jump? Space would be much more preferable.
Second, overall it's really hard to understand what the game wants from me. For example, I found this guy who (I think) wants apples. However I have no idea where I could find them. I searched everywhere and just got tired.

Developer

Hi, thanks for the feedback! The W key is used for jump because it is usually a standard in 2D platformer games (usually W or Arrow Up key). Ideally the best solution is to allow the player to bind their preferred keys, but due to time restrictions this was discarded.  Some players may prefer the W key, others the Arrow Up key, and others the Space bar. 

The apple can be found in a different sublevel in the same level. At the bottom of the game page there's a "I don't know how to continue past X level!" section that explains what you have to do to continue, there's also screenshots highlighting the sublevels.

Submitted(+1)

I thoroughly enjoyed my time with this game,   it took me a little bit to figure out, but it felt like part of the adventure, once i figured out what you were trying to communicate, it was a joy to get through.

Submitted(+1)

I loved the mechanics, it was very interesting! At first I was a bit confused, but after some trying I got it. Great game!

Submitted(+1)

really clean visuals, nice art style! i love to see a game with music and sound effects!

Submitted(+1)

Really lovely visuals,sound effects! I also enjoyed the cute characters and the narrative, and the little critters helping out. :] As others have said, it would've been great to have an indicator for the different sub levels, they kind of merge into the background.

Submitted(+1)

Really cute game, although I didn't quite get that you had to shrink down at specific places at first. Luckily the comments held the answers ;). Maybe another color to highlight those areas would be nice. Once I figured it out it was a lot of fun though. Really enjoyed the various interactions!

Submitted(+1)

Really like this idea of shrink down to solve puzzles you can't master when big. The graphics are really nice and the soundscape too. Would have loved to have a couple more elements, and maybe some puzzles were you reallty need to switch from big to small to sovle them, but overall very solid entry.
The dialog at the end was exquisite.

Developer

Thank you for the feedback! Initially, I planned to allow the player to switch between big, normal, and small sizes, but that would have required creating three different versions of each level. Due to time constraints, I had to reduce a lot of content.

Viewing comments 27 to 8 of 27 · Next page · Last page