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A jam submission

Welcome to the H.O.A!View game page

It's a beautiful day in the neighborhood and you... must comply with the HOA. Or else.
Submitted by Aries Mendez, Connor Boone (@Sodablasty), Timothy Yabuki (@YabukiGameDev) — 10 hours, 54 minutes before the deadline
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Welcome to the H.O.A!'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#574.2894.289
Creativity#1054.3334.333
Enjoyment#1064.1334.133
Style#1784.4004.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our gameplay rules scale on top of each other, so that by the long game you have an excessive amount of rules to keep track of.

Development Time

96 hours

(Optional) Please credit all assets you've used
Fonts:
- TW Cen MT
- Segoe UI
- Eras Bold ITC

Some UI elements pulled from https://kenney.nl/

Skybox pulled from https://assetstore.unity.com/packages/3d/environments/landscapes/toon-fantasy-nature-215197

SFX pulled from a royalty free library.

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Comments

Submitted(+1)

Like the rule based Gameplay. Nice Idea!

Submitted(+1)

thank you, i hate it so much. [positive]

I failed on day three due to one of my gnomes refusing to be removed, but all in all my hate for HOAs was perfectly encapsulated in your writing. Great job!

Submitted(+1)

LOVEEE THE PRESENTATION OF THIS GAME!!

(+1)

I enjoyed the game. The HOA has always hounded my family, so this game hit home (cause I literally live right next to a HOA member). I love the 3D aspect of the game and the style. It is very well executed. The rule on having the "I LOVE THE HOA"  flag gave out a certain German dictator vibe *cough*. One thing I had trouble with was that one day, I saw no grass appearing in my front yard, but at night, it would suddenly spring up. I also noticed that if I sped up the game, the grass wouldn't grow until I stopped pressing the button. But other than that, the game programming, art, and style are great. 

( I'm the graphic artist of: https://crowninggames.itch.io/sushi-stacker)

Submitted(+1)

Loved the art of the menu! The concept it's easy to catch and scales pretty well, I really have a fun time playing it, congrats!

Submitted(+1)

It's really well made, everything about nicely done, it's super cool when new items are available.

Submitted(+1)

So much micro-management, great!

Submitted(+1)

Really polished and fleshed out concept! Thought it was gonna be cozy but boy was i wrong hah. Great game!

(+1)

OMG SO CUTE! I just adore the aesthetic! The game is so unique and brings a fun amount of difficulty! Really enjoyed this game and incredible it was made in 96 hrs <3

Submitted (1 edit) (+1)

I made it to 8 days, the garden gnome rule got me almost every time! The escalation in ridiculous rules is a perfect and really novel use of the theme, and I especially love the tone of that opening note

UI is crisp, and the 3d models are all lovely - special shoutout to the full mailbox and of course the gnome!

(quick edit - I got to 11 days now! The sprinklers at night rule got me this time)

Developer(+1)

Thanks! I had some concerns about the difficulty, but it seems like even though people are losing people seem to be losing relatively early on they don't feel to upset about it. I appreciate the feedback, thanks for playing!

Submitted(+1)

I love the H.O.A. This game was very fun and I loved the art.

Submitted(+1)

This is a great game, the difficulty really ramps up and forces you to not only keep track of everything but to be super quick about it too. I tried a bunch of times and I've made it to day 12 so far, I have a feeling I'm going to be coming back to this one to try again.

Developer

Day 11 or 12 seems to be the average for people who play it for a bit so far haha. I appreciate the feedback!

Submitted(+1)

Nice art style, I love it

Submitted(+1)

i love how you used the concept of scale as scaling around the rules rather than physical size! so many rules get added and i survived till day 9. sprinklers are a pain. this was really cool