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Giant's Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2497 | 3.000 | 3.000 |
Overall | #4331 | 2.623 | 2.623 |
Creativity | #4449 | 2.696 | 2.696 |
Style | #5544 | 2.174 | 2.174 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Idea is to build a turn based tactics game where the player (with some restrictions) is able to change their size (scale) and interactions with the world mid-battle.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cool AI and good dialogue interaction. Congratulations on finishing and submitting it to the jam. I was stuck at level 2, but perhaps there is a better match to the theme later on.
Hi Jai, sorry it wasn't clear on the interactions, I didn't have time to make a tutorial
The characters are able attempt to attack anything (including each other since I didn't code in friendly fire)
If you click the environment, you can see some description text
There is a barrel in the middle of the enemies that will kill them all. Might've been more obvious if I put a floating arrowing pointing at it
You did a great job! it was a game jam after all. You can build it ahead for sure! :) I'll try again with this newfound information
Ok this was FUN! Would really like to see the finished version. All that I could complain about I understand that had to be cut to submit it in time.
Seeing the enemy AI makes me think that most of the programming time went on making it, it's not easy.
The game could have used some models instead of placeholders.
Can't say the gameplay holds up to the turn-based strategy genre.
This is exactly what happened. Most of my time was spent on the programming, and not enough on the level design or interface
It definitely needs a lot more polish before I can even start comparing it with existing tactics games