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Giant's Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2497 | 3.000 | 3.000 |
Overall | #4331 | 2.623 | 2.623 |
Creativity | #4449 | 2.696 | 2.696 |
Style | #5544 | 2.174 | 2.174 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Idea is to build a turn based tactics game where the player (with some restrictions) is able to change their size (scale) and interactions with the world mid-battle.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Good Idea!
Simple but sweet game :) The turn based mechanics were implemented well and did not feel forced, also included a nice bit of lore :) Very well done
I enjoyed the game, could definitly use some sfx
i really enjoyed this game, the turn based tactics felt nice, and the warior getting the sword level was really clever
It's really impressive that you have made a turn based tactics strategy within the time limit! The level where you had to kite away the guardian with the archer to let the warrior grab the relic sword was really interesting and fun.
Thanks! That was the intended way of getting through the stage,
There is actually a specific path (by manipulating the enemy's ai) for the warrior to get there alone
Don't expect anyone to really do it, so I'll put it here
The first 3 steps are pretty important
After that, just move forward at least 2 steps at a time
Played through the whole game and really enjoyed it! Very satisfying to destroy all the enemies at once as the big guy.
It is interesting to add the giant form into the turn based tactic. Good one.
Very simple, but I had a lot of fun! Loved the dialog :3
Really nice implementation of turn based mechanics!
I wasn't able to kill the boss after the barrels. What's the strategy ?
Very cool game !
There’s a golden stick in the back to put the warrior on. There’s no way to damage the boss while small, so the challenge is to get the warrior there without dying
Ohhh, I tried with the archer !!! I'm so stupid !
I liked the humor in the dialogue and the focus on thinking about your moves before you choose to attack.
This is great, simple yet effective, and surprisingly funny at times too. With some music and a bit more of a difficulty incline I'd def play this outside of the jam :)
its very cool for 48 hours, i like game idea and this dialogues
Impressive for 48 hours! It was a fun tactics experience, always fun to see a new take on the genre.
it's no fire emblem but it's definitely a fresh and unique take on the theme—haven't seen very many turn-based strategy games in this jam yet. obviously it could use a lot of polish, but finish a game in 48 hours is quite an accomplishment, and these types are not easy to make; I've tried it before.
Enjoyable little game, with some more polished this could be something great!
I like the take you took at the theme. The dialogue was funny and it was a fun game.
I think you're conveying your idea well even if it isn't fleshed out.
Fun to play. Love the dialogs!
This is great! It’s clear that this is just an introduction to what might become a much bigger game, but it does the job pretty well IMO. It isn’t too easy nor hard, the mechanics are fun, and I found it overall quite intuitive. It stands on its own pretty well! I’m looking forward to see this idea grow in the future!