Play game
Leviathan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #36 | 4.661 | 4.661 |
Overall | #383 | 3.949 | 3.949 |
Enjoyment | #864 | 3.602 | 3.602 |
Creativity | #1519 | 3.584 | 3.584 |
Ranked from 274 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Starting smaller than an atom, you grow large enough to consume the universe.
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from Free Music Archive.
Track list:
- PCxTC - Losing The Connection
- PCxTC - Explanation
- PCxTC - Treehouse Of Horror
- Ov Moi Omm - They Congregate in Larger Cities
- LaFaena - The Landing of Bad News
- Ov Moi Omm - Power from the Sun (two handed shockwave)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Awesome game. Super polished and the last level felt really satisfying
This is an awesome idea with a great use of the theme. Short, simple and straight to the point! The only gripe I had ended up being story related and so I appreciate it even more as well now ^^
Well done! :D
Awseme idea and style, gameplay is cool too but with these controls I'm gonna break my fingers.
Mechanic and art style is great, has really good potential. Felt a bit repetetive and empty at times, but the feel of the character was really nice
Fun game playing through the various phases. Loved the feel of the snake. Art and sounds on point
Juicy! Clear concept and solid execution.
The game was short but it was a super cool and highly polished concept! I really like the ending where you fight the white worm and fuse with it since it was kicking my ass earlier. It's also cool how you start off microscopic and quickly scale to universe breaking sizes.
Graphically the part in space is great ! (the planets and suns especially) The picture for the game is RAD. The idea of the game (the increase in size) is quite badly conveyed on the early levels tho. Doesnt feel consistent and its a stretch. I only started to understand when the buildings showed up (and that specific level feels very inconsistent art wise, in terms of background pattern)
the vibes and polish is immaculate man, did like having to constantly slam W, wouldve been nice to hold, overall really cool and really fun, i would maybe expand on this for a full game
I absolutely love this art style and the game was so well executed and enjoyable to play! <3
NICE GAME. Super cool atmosphere.
Transcendant experience
Cool style! The eyes were a bit creepy lol
Another tightly designed entry in your GMTK entries. This year you've really knocked it out of the park with the aesthetics and juicy feel. The music this year also adds so much to the game feel as well. Some folks might disagree with the W mashing, but it adds to the stress once you encounter (!) and start to feel the frantic rush to consume before being consumed. Bravo bro.
Feels really nice to control. The art style and the music are really cool.
Sick as fuck. I wish I had more feedback but it's a really tight and stylish experience. I could imagine a fun multiplayer version too...
Love the artsytle ^^
Having to tap W to move was a little uncomfortable, but when I first encountered (!), it made sense. I found myself frantically mashing it after that
#1 Style of Day 1 Ratings.
great atmosphere, and amazing visuals! So eerie, love it!