Play GAME
warp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2437 | 3.269 | 3.269 |
Overall | #3708 | 2.821 | 2.821 |
Enjoyment | #4045 | 2.538 | 2.538 |
Creativity | #4552 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a bunch of little ships that were "built to scale". The ships are duplicated a bunch and are scaled up in numbers.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I had a ton of fun learning to beat this game. It is very arcadey which I primarily see as a good thing.
There are a ton of aspects which make a lot of sense in arcade games, but are completely unfair.
Dying in one hit is way too harsh.
Especially when there is no hints as to how enemies will attack.
(New enemy attack patterns shouldn't instantly kill players that can not possibly be prepared for them.)
I personally would have preferred dying in two hits with some form of recovery mechanic.
It would still be difficult, but players would then be able to take a hit and learn from it in the same run.
As others have commented, the controls are highly unusual. A radial menu is cool and keeps the number of input devices down, but it's also slow.
Players have to drag and drop select which ships they want to command
Then they have to move the cursor again to where the ships are supposed to move/fire
Then they have to move the cursor yet again to select the desired action.
In a game that leaves such little time to react, I'd prefer the actions to be instant.
OR: if you insist on using a radial menu you can at least give the players more time to react.
However: The game being this unfair made me want to beat it more.
As I got better, the earlier levels went by quicker and the wasted time from having to start again felt tolerable.
There was always something for me to do and try. Dying gave me the instant urge to try again.
If I had to insert coins for every attempt, I'd be a poor man. Incredible job!
I like the RTS mechanics!
but is hard to control with a that small circular menu
Love the art by the way!
the right click menu needs to be way bigger!
Good little game, though I feel like the controls were a little too awkward >.< Took me a while to even realise the right mouse button was opening a menu ^^;
Really fun. In the beginning I had difficulties controlling the shipps but after some time it was nice. Nice game. :)
I love the pixel art graphics, I think everything looks good. I played the game a bunch of times and while it was not very clear in the beginning, I got the hang of it. I like how challenging the game is as well, it made for a pretty fun experience. I wish there was some "points" or "kills" tracker on the screen though so I can see how well I am doing, but other than that I have no complaints. Overall I think this is a great submission!
I can't use mouse to play. it is hard for me with touch-pad only. so i want to play keyboard version
I actually don't have a problem with how the game is controlled, it's just I don't even know how much health the enemies need to take before dying lmao. It feels like I'm just trying to avoid inevitability and that wasn't really fun, though the creativeness and style is definitely good (finally a game with music ;-;). GL in the competition! :D
I like the vision here, I just wish it was a little easier to control.
The game is very fun and the music is really good, unfortunately I'm not too good at it yet, I have to come back to this and get better at it though because I love it, the music is very pleasing too!
I hope people will enjoy my game as well haha