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Greatgramcracker

75
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A member registered Feb 13, 2018 · View creator page →

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Excellent game! If you expand it post jam, I'd love to see enemy variety, some sort of simple background, and more incentive to use a diverse set of weapons

TYYY, Skullball was also a sick game, one of the best I've played this jam!

Kickass character and enemy design

Actually super creative. Fun experience, I wish it had slightly more polish though.

Dang I wish there was more. I could actually see this being really fun. The first level was great at teaching the mechanic

This is quite nice especially for a 48 hour game. I think it was bugged and I couldn't finish a level even when I had more that enough pixels (unless I needed EXACTLY 50 pixels)

TY!! Yeah, I figured out that bug a bit too late to fix it. It happens because the potion icons get sorted on the shelf but the index in the list of items that the icon corresponds to doesn't on first load, so if I didn't put them in the right order in the level data then they have mismatched IDs.

It was trying to get past the spikes and beating the big guy in the narrow corridor. To be honest I couldn't reach level 2.

Yoo this is awesome. The art is nice and the idea is super cool. I did think the initial area was pretty difficult but maybe there was something I missed.

Wow the art and gameplay are so nice and well thought out. Amazing work!

Wow I loved the mechanic of throwing the pieces, and the indicator of where they will go was literally a lifesaver. Fun idea!

Neato

First game I found with an actual scale in it, I thought there'd be more! Neat concept!

That was great. The puzzles were pretty enjoyable but sometimes it felt like I had to be exactly precise or it wouldn't work. Maybe an indicator of where your throw will land would help?

This is one of the best jam games I've played. I loved the puzzles and platforming challenges. They worked great with the mechanics. Also the sounds made things very satisfying

I like this concept a lot! I felt like going huge was definitely the way to go: don't have to dodge the enemy if they are dead haha.

The look at feel of this game is awesome! I struggled though and couldn't beat all the levels.

"GIANT-DAMA"

Lol GG, I stopped around 2300 points.

I liked the sounds and feel of the game, pretty hard to pull of a good game feel in a 3d jam game, a 48 hour one no less. Good job! I made it about 1000 meters. I did notice that sometimes the snowmen are in spots that make it almost impossible to avoid them.

I liked the voice acting, the delivery was great, and the world design was cool!

Great art style and fun easter eggs in the pixel art. The game was too challenging for me but I like this idea.

I think I went infinite and got to the point where the game stops scaling up the waves. Lol pretty fun, it's true that maybe a better indication of how you need to access the other rooms would help. I liked the tower types you had and for a bit it was pretty hectic.

I enjoyed this a ton. I have a soft spot for tower defense and placing those nice symmetric towers on a grid was fun. It's funny just how many enemies and arrows will be flying at any given time. The economy was totally not balanced but I at least the game made up for it with the amount of enemies you have to fight.

I like the vision here, I just wish it was a little easier to control.

The loading transitions were a bit broken for me but I liked the visuals and sound. 

Holy that was a fun game with some dark tone. Pretty hard to execute that right in a jam. And the art style was amazing!

Ooh this is pretty neat. This could be a really fun game concept with more polish. Amazing for a 48 hour game.

Could definitely use some coyote time on the jumps, but not bad platforming puzzles. The scaling was incorporated quite well.

Great style!

Cute!

I don't see how it fits the theme, but hey, 🍆

Great execution of the scaling your player mechanic. I love games like this.

The writing was cute and it was lots of fun!

There was a great aha moment when I realized what the point of zooming inside yourself actually did, that was pretty cool. It sucks that the level right before it has very janky detection for the reflector on the ground, so it's hard to get to that point. Very fun puzzle game.

Holy crap that party was lit

Thank you! I liked your salamander game too!

Lol, I had a very hard time making salamanders faster than the mice could eat them, but it was pretty cool. I liked the pixel art a lot. Well done!

The music slapped and it was very satisfying to cut through a ton of enemies especially with that hit slow effect you added. I made it to wave 10 but I think I died not because the waves got too hard but because my arm got too tired LOL, this game takes real muscle.

I am not experienced at all in these first person climbing games so I couldn't even make it up the first block, but damn I love the idea of building your tower and then scaling it. Super cool!

I liked the little twist on the bridge builder idea but man I am bad at these typed of game haha.