I really enjoyed the exhilarating feeling of zooming in and out of the bullets and shaking the screen.
In general, I think it's better for 2D shooters to be able to operate without inertial movement, allowing for more maneuverability.
I like the Asian art style and the gradually expanding grandeur!
On the other hand, I feel that this game is more suited to a story-based game than a game where you compete for points by introducing a leaderboard. I think it would be better to change the design to make the collision easier to understand, and to introduce randomness into the placement of obstacles each time, but I think that would spoil some of the good points of this game.
It felt good to destroy things and grow bigger, allowing me to destroy even more things! The graphics and sound were also very consistent!
It reminded me of the game "Katamari Damacy" that I played a long time ago, but I think it would be perfect if it had one more unique mechanic added to it. I would like to try a version with more features.