That's a shame...
kittymoops
Creator of
Recent community posts
Holy crap. This game was amazing.
I cant believe you actually got this done in 4 days xD I could play this forever if it wasnt for the fact that after wave 30, my GPU is starting to stutter :p (maybe next steps would be some optimization?) ... Well it only stutters if I try to speed it up... but yea :')
I really love how this game enforces a different strategy compared to other TDs. Well done!
Oof. The concept is amazing. I love the theme and the fact that you're also bringing some awareness :)
It was maybe a bit too difficult... maybe if you choose to further polish it, add some sort of mechanism to be better able to tell where you're moving when in the dark? Maybe you can see a faint shadow of yourself but not anything else... or maybe a screen or sound cue when you're close to a ledge and would otherwise fall down.
It's one of the most creative games that's I've played so far though,
I liked this a lot :) Its a uniquely wholesome concept!
For me, the difficulty was probably a bit too steep from the beginning, and it took a few reloads to catch the dog's instruction on how to help.. and then figuring out that you had to take hold of the handle :P
I think it would have been great if you could pickup coins while hanging on to the sword as well.. and maybe a better way to deal with the money stealing gnomes >_<
But it was a very fun game either way
I love the idea behind this, but I think i didnt like the repetition of the maze finding so much.. Might I suggest considering making the brain maze like a "one time" challenge for each creature that eats you? Maybe its just the initial puzzle that lets you "unlock" the creature which I found cool :) And then maybe the challenge could be that each creature has different ways of moving/controls?
Like i said, I love the idea behind this, but I think the continuous maze finding wasnt my favorite aspect.
The style is amazing though!
A really unique and cute game :)
I think for my brain, it would have been easier if the controls didnt change with the gravity. maybe there could be an easier "difficulty" mode, where you can keep the controls one direction regardless of gravity for softies like me :D But regardless of my personal preference, this is a top tier game :)
"I didn't know how to make it more obvious that you couldn't move while keeping this idea ^^'"
Honestly it might just be a me-issue, as i can be slow to pick up on stuff sometimes. xD But I guess it depends on "why" we cant move in he beginning.
But maybe a countdown? Or some text saying what we need to move? Or maybe some subtitle text from the "protagonist" something along the lines of "Uf im stuck because of X" or "Once the i see the first zombie, I go!" (this is bad dialogue btw, just trying to give the gist :P)
Anyway sorry if ideas werent wanted ...
Also, again, thank you so much for your sweet words :)
It's definitely on the list :D
Thank you for playing it though ^^.
BTW since you mentioned it, given that there are several "outcome paths" based on the input you place, which might not be strictly "pass/not pass", do you have an idea of what feedback could look like for you? Trying to brainstorm on that front so any such ideas would be super helpful :)
Loved it! :) The only improvement i could think of is that in "training mode", when you fail, it goes a bit too far back, making it a little encumbersome doing the same thing over.
The second thing is that it would have been nice to be able to click "next" with the space button, instead of having to switch between space and mouse button. But those are tinnyyyy things :D THis game is unique and creative! And very satisfying.