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A jam submission

Tower to the MoonView game page

A wizard builds a tower to the moon
Submitted by fuzzykittenface — 2 hours, 22 minutes before the deadline
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Play experience

Tower to the Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11323.4843.615
Overall#17943.3853.513
Style#20693.4103.538
Creativity#25813.2613.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You Build a tower To the moon that increases in Scale to match enemies of increasing size.

Development Time

96 hours

(Optional) Please credit all assets you've used
S: Frogs.wav by juskiddink | License: Attribution 4.0 | Timestamp: 2024-08-20 16:12:08.634830
S: Cracking Earthquake (cracking soil, cracking stone) by uagadugu | License: Creative Commons 0 | Timestamp: 2024-08-20 15:55:26.724625
S: Brick-Drag-Concrete-03.wav by DWOBoyle | License: Attribution 4.0 | Timestamp: 2024-08-20 15:40:52.998084
S: blocks2.wav by zerolagtime | License: Attribution 4.0 | Timestamp: 2024-08-20 15:40:13.182391
S: Snake Tongue Hiss.WAV by bowlingballout | License: Creative Commons 0 | Timestamp: 2024-08-20 15:27:54.698289
S: painr.wav by Michel88 | License: Sampling+ | Timestamp: 2024-08-20 07:55:39.745786
S: Death sound (male) by Replix | License: Creative Commons 0 | Timestamp: 2024-08-20 07:53:36.908984
S: Snake hissing.mp3 by schreibsel | License: Creative Commons 0 | Timestamp: 2024-08-20 07:53:06.570951
S: R01-09-Chickens Agitated and Excited.wav by craigsmith | License: Creative Commons 0 | Timestamp: 2024-08-20 07:50:46.603397
S: Heavy Amen Break Loop (180 BPM) by Chameon | License: Attribution NonCommercial 4.0 | Timestamp: 2024-08-20 07:29:51.710636
S: Spell last time by ksenant | License: Attribution 4.0 | Timestamp: 2024-08-20 07:29:37.113711
S: Bonk Sound effect by thecoolcookie17 | License: Creative Commons 0 | Timestamp: 2024-08-20 07:02:16.854375
S: Slow Spell (More Powerful) by SilverIllusionist | License: Attribution 4.0 | Timestamp: 2024-08-20 06:50:12.310673
S: Beam 12 - Drill by SieuAmThanh | License: Creative Commons 0 | Timestamp: 2024-08-20 06:41:33.979529
S: Chicken Single Alarm Call by Rudmer_Rotteveel | License: Creative Commons 0 | Timestamp: 2024-08-20 06:15:04.793886
S: snarling Snake by florianreichelt | License: Creative Commons 0 | Timestamp: 2024-08-20 05:52:57.155568
S: spit.wav by TheSoundBandit | License: Creative Commons 0 | Timestamp: 2024-08-20 05:52:35.670269
S: Explosion_002.mp3 by cydon | License: Attribution NonCommercial 4.0 | Timestamp: 2024-08-20 05:37:24.363343
S: Stone hit by CamoMano | License: Creative Commons 0 | Timestamp: 2024-08-20 05:24:02.779982
S: flamewind.wav by scarbelly25 | License: Creative Commons 0 | Timestamp: 2024-08-20 05:11:50.363577
S: Frog Croaking.wav by Benboncan | License: Attribution 4.0 | Timestamp: 2024-08-20 05:11:19.117376
S: flamewind.wav by scarbelly25 | License: Creative Commons 0 | Timestamp: 2024-08-20 05:04:44.997064
S: Metal being dropped on concrete surface by FartBiscuit1700 | License: Attribution 3.0 | Timestamp: 2024-08-20 04:49:45.507852
S: Woosh - Metal tea strainer 1 by Sadiquecat | License: Creative Commons 0 | Timestamp: 2024-08-20 04:45:32.701688
S: Thunder12.wav by OneSoundToRuleThemAll | License: Attribution 4.0 | Timestamp: 2024-08-19 23:34:22.179481
S: Fireball Explosion.wav by HighPixel | License: Creative Commons 0 | Timestamp: 2024-08-19 22:38:02.640845
S: SFX_MAGIC_FIREBALL_001.wav by JoelAudio | License: Attribution 4.0 | Timestamp: 2024-08-19 22:20:08.946698

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Comments

Submitted

The camera zooming out and the enemies getting bigger and bigger gives a great sense of scale! I also liked how just moving the wizard higher and higher makes the approach you have to take to attacking the enemies different (i.e. having to account for the time it takes the fireball to get there. The enemy variety with different attacks was also great, and I loved the intro and epilogue cutscenes! 

I would have liked a little more options in terms of how to deal with the enemies; e.g. the lightning strike was great, but didn't work on enemies above a certain height. I also wonder if being able to see the enemies' health would have been helpful -- especially those big bastards.

Anyway, great job on this!

Submitted

I like this game, the art style and intro in particular are very nice. Got really challenging by the end, just couldn't click fast enough.

Not at all dissimilar to my own entry but this one is prettier.

Submitted

Nice intro/outro, it was really cute! I liked the different sections of the tower, made it really feel like a quirky/ esoteric wizard's tower (its too bad the tower more or less disappeared as you approached end-game). Nice Job!

Submitted

That wizard jumpscare at the start was scary. Artstyle is amazing, gameplay is awesome too. Very coo

Submitted

Is a very fun game whith a cool and consistant art style and interesting enemies

Submitted

Amazing art style! The intro and end cinematic was beautiful! The game was cool, but slow to start. By the end it got quite hectic, so the challenge could have been scaled a bit faster.

for god sake play this game with snk op 4 

for god sake play this game with snk op 4