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Asteroidneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4078 | 2.800 | 2.800 |
Overall | #5578 | 2.200 | 2.200 |
Style | #5635 | 2.133 | 2.133 |
Enjoyment | #6541 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale factory systems into tiny boxes to fit your asteroid mining factory onto the limited space allocated
Development Time
96 hours
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Comments
Unfortunately, controls seem bugged. Sometimes WASD stops functioning (but restores after some attempts), and more often in some random moment (4-to-15 actions) I just lose the ability to place anything. it's more like a bug than some counter - I don't know, the only resolution is to restart the game. The idea seems interesting, but the realization seems just unfinished.
I really tried to give this a go, but I couldn't figure out what the game really wanted me to do. It seemed to limit the amount of tiles I could place, making it impossible to make anything at all.
I'm really confused about the tile limit, since one of the screenshots you show on the game page shows a lot more tiles than I was ever allowed to place
I was also never able to figure out the shrinking mechanic either. No matter how I linked up the inputs to the output, the game would never do anything when I pressed enter (or at least, it didn't seem to do anything).
The premise of this game sounds like it could be a lot of fun, but while I spent about 30-40 minutes on it, I just couldn't figure out how to play. It seems like this game is in desperate need of a tutorial of some sort.
Sorry for being kinda brutal, but I wanted to write something. I'm sure this game could become something great if you just fix the issues and help the player along a bit.
I like the visual style and idea! The instructions could have been clearer though. Nice entry! 👌
I love this type of game but there is a need for a tutorial and clearer controls. Good job.
Cool idea but I couldn't figure out how to place anything other than the downward conveyor for ages because the other pieces were hidden in the top right and you need to pan the camera to find them. With a bit of UI/UX work this could be really fun though!
Very good style, and I like the concept of the game. Making complex machines that are then shrunk down into regular sized components is a fascinating way to deal with the issue of scope that comes up in a lot of the late game of these types. Not sure that it was working correctly - I wasn't sure how to get started and make my machine work. Still, a great concept and good vibes! :)
I love the menus and visual style it takes me back to similar games in late 90's and early 2000's. Unfortunately I had a tough time with the controls and getting things to work correct, it seemed to bug out while trying to place things.