Nice little game that took me a little bit to realise that I had to fill / deplete the bar on top to be able to switch to big slime. I like that the music changes between the slime modes as well to reflect the different vibe. However I felt a bit more at a disadvantage when in big slime mode because the ranged fire rate is much lower, and the ground pound feels like it hurts me more to stick to the enemies just to pound them. A pound damage area indicator of sorts would be nice. I also noticed that the health bar of enemies will flip with the direction they are facing XD Would be nice to see the story be finished and things fixed up at a later date :)
Play game
Blobulous: The Slimy Saga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3660 | 2.659 | 3.000 |
Style | #4426 | 2.579 | 2.909 |
Overall | #4698 | 2.498 | 2.818 |
Creativity | #5685 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
slime scales into bigger slime
Development Time
96 hours
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