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Project Silver Gate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #824 | 3.848 | 3.848 |
Overall | #2173 | 3.269 | 3.269 |
Style | #2731 | 3.162 | 3.162 |
Enjoyment | #3233 | 2.798 | 2.798 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are building a small mockup of a bridge, but then you get to experience it in it's real size trying getting through it
Development Time
48 hours
(Optional) Please credit all assets you've used
ZVUKOGRAM - some Sound Effects
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Comments
Great idea, great execution- unfortunately, I can't make a great bridge.
I like the idea - it reminds me of polybridge at heart, but with a much more fun twist of driving on it in 3D with a little jump and play- though I struggled placing pieces to construct the bridge itself during construction
This was super cool but the camera was a bit too bouncy for me ':D I think there's definitely a lot more variety that could be added to the pieces and movement/rotation of them but it's super good for the time limit and I love the little test car
Such a fun and interesting concept!
I like the game and the concept, although I found it a bit tricky since some of the pieces are a bit too small. Overall though, great submission for a 48 hour development time!
I liked the game sadly I couldn't play the full game due to lag 😢. The game idea is very creative! Would love to have some sort of rotation. Placing was kinda hard. I would love it to play the game more. Gives me a first person polybridge vibe.
the white nails made me not understand the tutorial the first time so the 2nd try was better, really nice idea too, I think the player should be able to jump so that you can align the bridge better or just put the bridge in the middle of the room so you have that 3d all angle option
Awesome idea, really ambitious for such a short time frame, you pulled it off very well! Everything was a bit wonky though, but that is to be expected I guess from such kinds of games
The concept is nice. I think it's a shame there's very simple shading and no shadows/AO, it would have helped a ton to understand the contact between the pieces, their scale. It ended up being too tricky for me to continue very far because of that. Also the camera isn't ideal to control the vehicle from the side, but having to adapt to your previous mistakes and keeping them along the way is really fun and cool ^^. Good job !
The game idea is a really good one. I felt like the pieces need to be larger and I got stuck a lot. I wish the camera was a little better and there was a mouse sensitivity option idk why but this one felt extremely slow. Overall though a really cool idea with building a bridge and then having it be even larger for the truck. Good Job.
I liked it! but it felt like the pieces weren't quite long enough and I was getting stuck a lot! I wish the camera rotated both directions, and that the camera didn't shake whilst placing pieces, but I enjoyed the concept a lot.
Fun concept! really vibed with the gameplay shifts between building and driving
Cool concept but the camera would jerk around for me
Really great idea! My mouse was glitching so bad (idk if its from the game or from me) i could not play it past level 2 but really liked the game
Great.
Great game I just wish building the bridges wasn't so difficult. Like maybe shadows underneath the bridge would help
cool concept but i got turned off by how precise you need to be when the game is so hard to control, especially trying to place down bridge parts
Lost on day two because SOMEONE forgot to tell me that the bridge doesnt reset each day >>>>:( 10/10
cool concept ^^
Nice take on the theme! I like the mechanic of having to keep on building and extending your own bridge. Placing the construction elements in a good way is a bit finicky, but understandable given that that in itself could take a long time to properly implement and finetune.
One thing I would like to give as a QoL tip is to keep the orientation of the pieces when picking up. Now they reset, but then finetuning their position becomes very difficult.