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NeutrinoZh

56
Posts
2
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A member registered Jun 28, 2021 · View creator page →

Creator of

Recent community posts

Haha, the ending is awesome! Just like the game itself.

Cool game! Did you know that your game was played on one of the GMTK streams?

Cool game! Though there are quite a few bugs. If I'm not mistaken, I've seen something similar in past GMTK winners.

Great idea, but:

  • The eating sound is really annoying (maybe just for me).
  • The controls are too sensitive. It feels like you might have forgotten to account for Time.deltaTime.

But despite all that, good job!

Wow, this is so cool!

The idea is great, but... my platform moves at an insanely fast speed, making it impossible to control. I suspect the speed is tied to the frame rate.

A great idea for a children's educational game!

Cool! The atmosphere somehow reminds me of games from the 2000s.

Very cool puzzle game! Although the levels are quite simple.

If you put a bit more work into this idea, it could turn into a really interesting game!

This is really interesting, and it's clear that amazing work has been done, but with my level of English, it's quite difficult for me to play.

One of the best puzzles I've seen here! 

If you port this to Android/iOS, I'm sure it will become very popular! Great game.

Oh, finally, I found a city-builder here! I think it fits the theme perfectly, but for some reason, almost no one else went in that direction. Incredible game!

Level 1-2 was the most interesting! The game overall reminds me a lot of the GMTK 21 winner, "Sleepy Blocks." Good job.

I've never played games like this before, but after trying this one, I want to explore the genre further. It seems like it could be really interesting. Great job!

Even though the UI elements don't fit on the screen even in fullscreen mode, the concept of the game is really cool!

It was great to see the cheese! It's clear who watched the stream.

Overall not bad, but that big spike has a square collider instead of a triangular one, which is a little annoying.

Wow, during our brainstorm at the beginning, we had exactly the same idea! The game is well made, good job!

This game made Tetris interesting again :) Good job

Wow, this is a very creative idea.

cool visual style, but it’s completely unclear how game relates to the theme

Was able to last 8 waves. Overall pretty cool. And most importantly, it is immediately clear what to do)

This is next level ninja fruit. Good job ;)

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My record is 10:30 minutes. I ended up dying due to a bug, haha! Everyone's been mentioning the controls, but we got so used to them during development that we didn’t even realize how tricky they were until now!

Great use of the jam theme!

even if the idea is very simple, but it's still really interesting to play)

very cool design O_o. But to be honest, I didn't really understand where the "built to scale" theme is here xD

overall cool mechanics, but I got stuck pretty quickly and never figured out what to do next

Cool, but some very strange controls

Wow, an interesting twist on the theme.  Although, to be honest, it was difficult for me.

I really enjoyed the game. Somewhat reminiscent of Celeste, but Celeste is more about the reaction, while here, from what I saw, there is more emphasis on the puzzle. Good job. 

Thank you so much for your feedback! As for the issue with the cells dying without enemies inside, that's actually a bug we didn't catch in time.

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Hi. We'd like to apologize for the recent spamming incident caused by one of our team members. It seems that while we were busy working, he took it upon himself to embark on a little "side quest" without our knowledge. O_o. 

very cool! expanding the arena and at the same time fending off waves of enemies is really hard! )

Сool idea for a clicker

Well done!

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Good Job ;)

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Great game