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Angry Ball Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4437 | 2.412 | 2.412 |
Overall | #5026 | 2.392 | 2.392 |
Style | #5075 | 2.353 | 2.353 |
Creativity | #5281 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Ballman has a hunger for burgers, which will cause him to grow. This opens new paths to the finish line.
Development Time
48 hours
(Optional) Please credit all assets you've used
Ultimate Sound FX Bundle
MoreMountains - Feel
Free Stylized Smoke Effects Pack
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Comments
There's a good concept and game lurking in here but it's not quite there, mainly because it's really hard due to the controls. As soon as the camera started moving around the click-n-drag mechanic becomes essentially impossible to use. I think that one could either go for direct WASD controls of the ball, or make it so that you can't fall out of the level, or make the camera PoV fixes. I'm not good enough the current combination :-)
Really cool and hard game!
DESTROYED. Nice and very hard game! I think the camera movement was throwing me off a bit but I could definitely get used to it if I played longer. Nice work!
I was indeed not ready XD
GOGOGO!
Cool concept. Very hard, i think that if the camera is movable by the player it would help
Thanks for the comment, I had a manual camera control toggle for development that I meant to add to the pause screen but I forgot to add it :(
Hahaha detroyed :)))) Fun but a little difficult to control. Good job.
Fun game, level 2 is way to hard, and the camera isn't great, but other then those two things this is an amazing game! Do you think you could try out my game?
Yeah it is kinda intentionally hard. It took me like 40 minutes to beat it personally, the angry ball is you. I had a hard time with the camera follow since I wanted it to be automatic I had a toggle for manual camera control using WASD but I forgot to put it in the pause menu :(
I like hard games, but I think the problem with level two is there wasn't enough build up in difficulty in level 1, a lot of people will get frustrated and quit.
This was a really cool adaption to a put put game! level 2 destroyed me 100 times but I kept finding myself retrying it. Well done with the cool game :3
Thanks for the comment, the homies in Discord have been pushing the WR level 2 speedrun to its limits.
This game is beyond amazing, a marvel in software engineering, Absolutely insane, so good. Such glaze.
difficult. it would be fun if I could be good. I do not see how it relates to theme tho.
Yeah we planned to have pickups that increased or decreased your size unlocking alternate paths through the levels but we ran out of time for level design. A couple of these pickups made it into level 2.