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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea1, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 8 to 1 of 168 · Previous page · First page
Submitted(+1)

I love games which use gravitational orbits, and the aesthetics of this are very on point.

Submitted (1 edit) (+1)

Really cool idea and excellent gameplay while you're in flight. The technical achievement on the trajectory predictions is fantastic. It's very difficult to get going but I appreciate how deep the gameplay is, as I saw in one of you comments about rewarding live scaling of the asteroids. I think I'd enjoy it more if the skill floor was lower so I could be on my way delivering goods (e.g. one planet that was much closer and doesn't have any obstacles to it) and then be encouraged to use trajectories to score higher. But it's really cool non-the-less! Really enjoyed it.

Developer(+1)

Thank you for the detailed review, in the future we will add more levels with different skill floors

Submitted(+2)

Honestly cool game,  a bit hard though.

Submitted(+1)

it took me a while to understand how i was supposed to handle cargo, but the concept is really cool and the curves of the rocket are really satisfying

Submitted(+1)

very cool game! 

Submitted(+1)

Really smart idea , I have tinkered with similar mechanics in the past and I understand how difficult it must have been to program  .Adding some obstacles would have improved gameplay since I just ended up minimizing all asteroids and directly shooting the planets, obstacles would force the player to interact with the gravity fields .

Developer

Thank you, we also tought about obstacles but time was running out. Getting high scores requires you to not wait for the planets to rotate and do gravity manouvers instead.

Submitted(+2)

Wooow, I am so jealous of your trajectory prediction!!! Really fun concept. My face when I realised I could change the scale of asteroids mid-flight --> :O

Submitted(+1)

VERY cool. I like this concept a lot. (It’s also very difficult - I am not good at this haha)

Viewing comments 8 to 1 of 168 · Previous page · First page