Wow, it's complicated ngl, i would need a tutorial to understand the basic mechanics, the first thing i did was to open the recipes but then i was clueless on what i need to do and how to do it. After a bit of try and error i understood the game and it was cool to play but yup, a good tutorial is always a + !
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Letter Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2848 | 3.187 | 3.308 |
Overall | #3795 | 2.792 | 2.897 |
Enjoyment | #4111 | 2.520 | 2.615 |
Style | #4140 | 2.668 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to scale up your factories with time to meet the tasks demands
Development Time
(Optional) Please credit all assets you've used
"River Fire" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Nightdreams" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Comments
Not my type of game, but it kinda got me for a moment. It’s polished and user friendly I wanna say? So good job.
I liked the hexagonal world this isn't something you see in many factory games. The time limit wasn't very obvious, but a sandbox mode would have been really cool
The UI in this is really good; it was pretty easy to understand what each thing was doing and where things were going. Building belts and things was also quick and easy, which is crucial in an automation game.
Making letters is quite an interesting take on it, though I wonder if more could have been squeezed out of it. E.g. I usually would just break down the stuff I already had if I didn't need that letter, since they produced the right parts for the next letter, or whatever. So it never really got to the point where it felt like I was building a massive efficient factory, which I think is kind of the fantasy of these types of games.
To that point, the time limit is interesting, because it adds a dimension to the automation genre that isn't usually present. I think this has its strengths and weaknesses (one of the core weaknesses being that it disincentivises making neat and efficient factories, and incentivises quick and dirty tricks). I wonder if having a timer run only once you officially start the factory up (having already built everything) would scratch both the itches? I.e. you have to make a factory to create a word/letters efficiently enough that it can create them in X seconds or whatever.
Pretty cool game, it was fun to plan out how to effectively make letters in the time limit. The recipes did sometimes get a little confusing when certain letters used other letters as a component, so it might have benefitted from a difference between letters and components in the recipe screen. Overall, well made game and a cool, unique concept.
A very interesting factory game, smart but also quite hard (at least for the first minutes). Cool entry!
Cool game! Took a moment to wrap my head around it, so the tutorial was very helpful. Cool concept and well presented for how complicated a mechanic it is. Nice job!
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