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A jam submission

Higher Wire (Prototype)View game page

Machines inside Machines
Submitted by Dan D — 1 hour, 6 minutes before the deadline
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Higher Wire (Prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27783.2074.000
Overall#34062.9103.630
Enjoyment#36132.6733.333
Style#36352.8513.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game involves building a machine using wires at different scales. You dive into smaller machines and configure their wires, which are used in the larger puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Really creative take on the theme! I really liked the art, and it was really satisfying to go into the different boxes, solve them and then come out and watch the whole circuit light up! Good work!

Submitted(+1)

Great puzzle design, and I liked the way I could zoom in and out to get clues on what to do. There were a lot of obscure rule that were difficult to figure out, but they usually made sense once I did. I don't know why I was able to click off the face block characters and not click them back on again, though. Once you figure out all the rules and get the wires on various levels powered on, it's very satisfying to see it all light up.

Developer

Thanks for the feedback! Regarding the robots, they need to be powered to be charged up, but they can be uncharged at any time. If you uncharge them when they aren't connected to power, you won't be able to turn them back on.

Submitted(+1)

Woahh this game is great! I would love to explore more of what you did when I have the time. Some sort of map for navigation, and a little bit more polish would really sell this game!

Developer(+1)

Thanks! I'd like to add many more levels, a light narrative and polish, though I am skeptical about adding a map. It'd be hard to communicate the structure that way, and it would break the puzzles to allow for fast travel. I'll think about it though.

Submitted(+1)

I liked the level within a level concept and having it fit in the world of circuitry was a great idea! Thanks for making this! :) 

Submitted(+1)

I love puzzle games, so i really enjoyed playing this one, having the undo button helps alot, took me a little bit to know what i can or i can’t click, but figured it out after clicking everything hahahha.

Developer(+1)

Thanks for playing! I agree, I didn't have much time to make levels or tutorials, so best I could come up with was a level that looks like a mouse pointer. My initial intention was for players to not know the mouse could click blocks at first, and then reveal it later, adding a new layer of depth to earlier levels, but didn't have time, so it's more just an underexplained mechanic.

Submitted(+1)

Love the circuitry take on things. Reminds me of this one game where there where "levels inside levels"... Forgot the name. Great concept and good implementation of the theme.
I like the cute CRT-TV-faces, very much fits the relaxed but still challenging feel of the game.

Developer

Thanks for playing! The game you are thinking of ~might~ by "Patrick's Parabox", which was the loose inspiration for this game, albeit without the recursion. Another recursive "levels inside levels" puzzle game is "recursed", though that one is a platformer.

Submitted(+1)

Really love the idea. Took a bit for me to understand what was going on. 

Keep going!

Developer(+2)

Thanks! I was sad I couldn't spend the time I wanted on actual level design, but I'll be sure to make a full game out of this soon that teaches the mechanics better.