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A member registered Jun 06, 2020 · View creator page →

Creator of

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I really liked how the size-changing mechanic not only effects obvious things like fitting in tunnels or being heavy, but is also integrated into movement tech, like with the double and triple jumps gained from switching. Nicely done! 

Fun game and nicely presented! I liked moving around the city as the mech, and doing the quick microgames as the roach was a fun mechanic also. My game for the jam actually has a similar premise coincidentally, but I think you got to a higher level of polish with this!

Great artstyle and presentation! Finding the right place to dig up the treasures was a bit finicky, but overall this was really well made.

Very interesting and fun mechanic with the throwable cane! I could see this expanding into a bigger game really well. The camera was a little too sensitive, and the framerate seemed low, both of which contributed to a bit of disorientation, but other than that, I like the presentation.

Very original idea and cute presentation! 

Nice graphics and gameplay idea. I think having the torch on it's lowest setting can really hamper gameplay due to the near-zero visibility. Aside from that, I enjoyed playing.

Nicely done use of a size-changing mechanic. I liked how it indicated when there wasn't enough space to grow, that was a nice touch. The lighting was a little too dark, but overall nice graphics.

Nice graphics, and I liked how the score is represented by the final fish's weight. I think it could've had more variation on visual fish size in the beginning, like starting out with a tiny fish of only 8x8 pixels or something so that the later fish really seem huge. Overall, it's nicely presented!

Great idea and nice graphics! I think it could've been a little more forgiving in the first minute, while the player is still getting used to things. As is, it's very hectic right away. Once I got the hang of it, it was a lot of fun!

Great puzzle design, and I liked the way I could zoom in and out to get clues on what to do. There were a lot of obscure rule that were difficult to figure out, but they usually made sense once I did. I don't know why I was able to click off the face block characters and not click them back on again, though. Once you figure out all the rules and get the wires on various levels powered on, it's very satisfying to see it all light up.

I like the open-ended style of building you can do, and the story of the game is very unique! It took me a while to realize space bar was jump since that wasn't in the descriptions, but once I figured that out it was a fun challenge.

Thanks for the feedback. I wanted the punch to have some 'wind up,' but I'll look into trying to make it feel more satisfying in the future.

Thank you!

Glad you liked it! I'm happy about how the revival mechanic turned out.

Thanks, and I'll try to improve the movement in the future. There was some slowdown that I couldn't find the source of.

Thank you, glad you liked the mini mouse part!

Thanks! I'll check it out!

Glad you liked that part! I will definitely add sound effects in a future update.

Nice animation and artstye! It has some nice puzzle design and it was fun herding the pumpkins along.

I was a little confused on how to do things, but I love the idea of a lasso tool as a mechanic!

The shrinking and growing mechanic was fun play around with!

Great idea with switching sizes for different obstacles, and nice graphics!

Nicely done pixel art and story! The strategy element is also really fun, like Tower Defense in reverse. 

I like how you get more valuable plants from traveling further to find a node, it really heightened the suspenseful feeling of the game.

Thank you! I'm a big fan of the original game boy, so it was fun to work in GB Studio for this!

Love the characters and the art! DaRoach has some great voice lines especially. I would agree with some of the points from the previous comment about mercy invincibility/i-frames. I also felt like the count-down timer might've added a little too much pressure, but that's just me. Overall a great concept for a maze/stealth game that's kind of like Pac-Man with some added complexity.