I really liked how the size-changing mechanic not only effects obvious things like fitting in tunnels or being heavy, but is also integrated into movement tech, like with the double and triple jumps gained from switching. Nicely done!
flipskip
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Nice graphics, and I liked how the score is represented by the final fish's weight. I think it could've had more variation on visual fish size in the beginning, like starting out with a tiny fish of only 8x8 pixels or something so that the later fish really seem huge. Overall, it's nicely presented!
Great puzzle design, and I liked the way I could zoom in and out to get clues on what to do. There were a lot of obscure rule that were difficult to figure out, but they usually made sense once I did. I don't know why I was able to click off the face block characters and not click them back on again, though. Once you figure out all the rules and get the wires on various levels powered on, it's very satisfying to see it all light up.
Love the characters and the art! DaRoach has some great voice lines especially. I would agree with some of the points from the previous comment about mercy invincibility/i-frames. I also felt like the count-down timer might've added a little too much pressure, but that's just me. Overall a great concept for a maze/stealth game that's kind of like Pac-Man with some added complexity.