Really nice execution of a quite common idea!
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Neon Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #273 | 4.318 | 4.318 |
Enjoyment | #888 | 3.591 | 3.591 |
Overall | #952 | 3.682 | 3.682 |
Creativity | #3000 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to build a tall tower out of small buildings to scale up living space.
Development Time
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Comments
Super good game. Even though I found quite good strategy placing it well was still challenging (especially in wind) so game was ballanced really good. In the bottom it was more about a solid base and higher you go it was about perfect timing with the wind. It was thrilling to place last blocks of stage because tower was always falling in that hight, and when I finally made it, it felt great.
Good job.
tower building games are always fun! this one plays super well !
The quotas on the left don't seem to matter now but I played by the intended rules (I think) and tried to even them out, which is quite the challenge, nice work guys !
Stacking things up is fun!
However I am not sure how much attention I should pay to the numbers on the left. The goals here are not very clear.
Stacking things up is fun!
However I am not sure how much attention I should pay to the numbers on the left. The goals here are not very clear.
I dont know why I find these tower building games so addictive! Amazing job with the art and overall aesthetics. Great job!
5/5 aesthetic! Wow such a vibe. I would really love to see the points system more fleshed out and see how managing that plays into the build approach. Also a mirrored image of the penny arcade would help with more balanced and creative builds. I always felt like I didn't want to use the Penny Arcade because it would cause asymmetry. Wonderful music and pixel aesthetic goes great with the cyberpunk genre. Would play this as a mobile game with a more fleshed out game loop.
Very nice aesthetic! The gameplay reminded me a bit of a City bloxx Nokia game that was popular about 15 years ago...good old days :D
I liked that you have different blocks to built from but didn't really inderstand what difference it makes if i use each of them. Maybe with resourses' consumption and various tasks it would be a bit clearer!
Thanks! I looked up 'City bloxx Nokia'. You are right, it looks quite similar, what a coincidence!
We were planing on having to pay with resources like residents to build new buildings. That would force the player to build different types of buildings. But we ran out of time and didn't find a good balance.^^'
Fun game! The cyberpunk games always slap XD didnt really see why to use other buildings then the living capsules. But with some goals set it would make a interesting puzzle game.
I love it! The music was really nice and suited the game perfectly. And the style ! I could only give a 5 star for Enjoyment and Style! it's amazing, great work! (I didn't fully understood the points mecanics tho? Like I believed there was something about getting a balance between the ressources, but at the same time, we were not especially rewarded for that, or at least I didn't notice it.) Loved the game tho
Thanks so much! c: Our first idea was that you have to pay with resources to build new buildings but finding the right balance between payment and reward was just too time-consuming. So we threw that mechanic out mid-way and exchanged it for a simple score. However, this is something that we definitely want to revisit in the future^^'
I love the combination of citybuilding with physics. Gameplay-wise, I like showing a placement region as a way of supporting (but not guaranteeing) players can make even stacks. From a lore perspective I thought it was really funny that a completely sideways ramen shop is a valid food producer and part of the city's infrastructure, have to imagine being one of the city residents is insane haha. Very fun!
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