This is surprisingly impressive, there's a lot of animation for a game made in 48 hours! Not only that, but it feels good to play with how the movement and spellcasting works, and I like how the different enemies have such distinct behaviors. The difficulty is on the easier side, but I think that's a good thing not only because it's a jam game (you'll want people to easily be able to see what your game has to offer imo), but also because I'm not very good at 2D fighting games at all, so to me it felt like a fair challenge!
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Dice Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1158 | 3.556 | 3.556 |
Enjoyment | #1515 | 3.063 | 3.063 |
Overall | #1839 | 3.101 | 3.101 |
Creativity | #3205 | 2.683 | 2.683 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll several dice to determine your enemies, your magic spells and the music track playing.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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