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Dice Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1158 | 3.556 | 3.556 |
Enjoyment | #1515 | 3.063 | 3.063 |
Overall | #1839 | 3.101 | 3.101 |
Creativity | #3205 | 2.683 | 2.683 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll several dice to determine your enemies, your magic spells and the music track playing.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A fun little game
The theme isn't really strong in this one, but the combat actually feels suprisingly polished and fun!
Nice art ! In the future, it may be interesting to add new attacks.
A good fighting game with very nice looking art. It feels nice and satisfiyng to beat opponent and see congrats screen :D Maybe you can add some more attack animations in the future. Nice work ^^
Brilliant artwork, and very nice animations, very well done indeed given the time scope. I love all the enemies names (Bowsef being my favourite)
Thank you so much! The animations really took a lot of time, but it was worth it :)
Hans is a tough guy! Really cool art work on this game, well done!
Glad you liked our game! Hans is our favourite as well XD
Love the game! The artwork looks nice and the fact that you can roll a custom music is a nice little touch! Although it would be good to have a name select so your health bar dosen't just have a blank space above it!
Glad you enjoyed the game! What do you mean with the name select? Do you mean that there should be a default name, for when you dont type in a name, or that the name should be placed somewhere else?
I dig the visuals and the different elements you control! I also felt the gameplay was little sluggish for a fighting game. It would have been nice if you could return to the randomizer after a fight, or even during it to reset and try out things. Or, if you manage to get your opponent stuck outside the arena like I did... :D
Good job!
Thank you for playing ! We will work on the pacing after the jam. After a fight you can return back, but we will add that you can go back mid-fight :)
very good artstyle!
Thank you so much!
Amazing art!
Thank you! Poured many hours and love into it :) -The artist
Sweet game, very different to train detective sky :)
I think I agree with a lot of the feedback below. I played with fireman which felt a little slow which would be fine if it did huge damage. And then poison which was nicely balanced. But each fight felt unique and I think this would be awesome with some kind of progression. But I'm impressed with how much was done in the two days. Nice work.
We´re really happy to hear that you know our other game(s), really made our day! We will work on the spells in the after-jam patch. But glad to hear that you liked our game, even if it was diffrent fom Train detective sky :)
The game looks really nice! The attacks were a little too slow for me, and I feel like the theme could be incorporated a bit more, giving you randomized moves during combat for example. but overall good job!
Thank you for your feedback!
Since we got this point a lot, I would like to ask you if the attacking felt to slow in general or any particular spell
mostly the projectiles, I took quite a while before they started flying, this is mostly due to the long wind up animation. You can have moves that take a long time to execute, but then they should feel stronger and grander than they do right now.
Really good art/animations! My only critique is that the attacks felt a bit slow
Thank you! The animations really took some time XD. We will work on the pace of the game in the after-jam patch :)
Nicely done animations and overall polish! The attacking seemed too slow and not very satisfying, but this was very well done for a game jam!
Glad to hear! We will be working on a faster-paced game in the after-jam patch :)
Everything is just amazing!!
The art is really beautiful, the gameplay is fluid and has a great response. I'm surprised by the polishment of the game.
I put it in my collection!
Great job! =D
Really happy to hear that you liked the game so much! Thank you :)
Fun game. I also really like the art. I wish I could play with enemies maybe after I defeated them or so.
Good job!
Thank you for playing! We are thinking about adding the feature, where you can play as the enemies after defeating them, in the after-jam patch.
The combat was satisfying and I loved the different attack patterns the enemies had. But I wish there were more of difference between each spell. Overall it was a fun game.
Glad to hear you had fun! We tried to have diffrent attacks, such as the brown spell (high gravity), the purple spell (bouncy), etc, but some really are similar. We will add/change some in the after-jam patch :)
⚔️ Fun idea! Really reminded me of the timeless web-based classic "Swords and Sandals" . Also impressive amount of animations for such a short jam. I only wish that the theme was more integrated into gameplay itself. Nice work!
Thank you! Nice to hear that our game gave you some nostalgia!
I gues to use a dice to randomice stuff is not that original and unique! But, this game has a really great appearance and most of all it is fun! And that is what counts!
Great submission!
As long as you had fun, we are happy :)
This was fun! I love fighting games.
The fact that gravity pauses while the player attacks mid air is a great touch -- gave me Super Smash vibes.
I had fun playing this :)
Thank you for playing!