Very satisfying to break and crush the pieces. I wish they visually stood out more against the background and the board. Also it would be cool if they were more distinct from each other. I had a hard time telling them apart. Maybe make them different colors. It's hard to tell exactly when the enemy is doing damage to my base. Maybe make that more clear. Small bug: if you are holding a die when a wave ends then you will still be holding it when 3 new cubes spawn for the next wave. Also it said wave 12 after I just died before it sent me back to the menu. The shock wave and the numbers flying looked great. The progression of the enemy waves was very well done. I had fun playing. Great job.
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Dicey Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1109 | 3.484 | 3.484 |
Enjoyment | #1513 | 3.065 | 3.065 |
Overall | #1704 | 3.151 | 3.151 |
Presentation | #2528 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defend your castle by rolling/throwing giant dice at an oncoming horde
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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