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A jam submission

Yokoton SlingView game page

Fling your dice or pay the price!
Submitted by Chinwizard, babypuffs — 5 hours, 6 minutes before the deadline
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Yokoton Sling's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5983.5173.517
Overall#8633.5003.500
Presentation#10493.6213.621
Creativity#14153.3623.362

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Chuck dice at enemies with different rolls giving different effects.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+1)

I don’t have much more to add that hasn’t already been covered by others, just dropping in to say well done! You’ve got yourself a nice framework for a bigger game. I played for a good portion of time before I felt too OP with the dice roll spamming and the bombs, but I got to like wave 12 and it was pretty satisfying. It would be interesting to have a set up with limited moves per wave. If you do an update post-jam, add some more juice!

Submitted(+1)

Nice game! I have a soft spot for games that let me catapult rocks at things like this game, so I enjoyed the experience! What I particularly liked was how fast I could end up throwing things - I had a lot of control over how far I threw the rocks, which was great for those countdown bombs where I wouldn't throw them too far, but it was also fun to throw things out at max speed as well, so thank you for giving the player so much control over that! The variety in projectiles was nice as well, and I like how each set had their own sort of playstyle - rocks for just dealing damage, ice for stacking debuffs, and explosives as a high risk/high reward sort of weapon. I would've loved to see more strategy like that in the game; it was great fun to try out each set of projectiles and see how they synergised with one another! And it would've been great to see more content that you mentioned in the devlog too, they're all great ideas! I also liked the graphics of the game, since they were aesthetically pleasing but very readable as well. The enemy designs were also well done - I wanted to see more enemies in game mostly to look at any new designs they'd have! Well done on making this game, it was a fun little experience with a lot of potential for future development!

Submitted(+1)

The idea is nice and the presentation is quite clear/nice even if I didn't understand at first how I could launch the dices/thought I had a delay between shots, but I can spam (not a real problem, but just something that you may improve).

I'm a bit surprised we started with the 3 types of dice, I'd have guessed we'd won them after waves, so you kinda feel you discovered everything really fast.

But it's really hard to add depth in jam and I'm pretty sure you wanted to do more, like all of us haha.

Well done!

Viewing comments 43 to 41 of 43 · Next page · Last page