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The Elemental Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #749 | 3.643 | 3.643 |
Overall | #1990 | 3.048 | 3.048 |
Presentation | #2322 | 3.000 | 3.000 |
Enjoyment | #2945 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll around as an elemental dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool concept and nice execution. Was very fun to play! Good job!
I’m glad you liked it!
I like the switch of the dice and the mechanics! Sadly I was not too much good to fight against the enemies but it was very nice to counterback their elemetal bullets. Impressive art
Thank you for the kind words!
The game is certainly creative. Making a whole story around the concept is really cool! The art, music and sound is also really good! There is a bug which wouldn't let you go down further so I couldn't finish the game sadly. I also think the difficulty hurts the enjoyment of the game. It feels like it is designed in a way that you should die multiple times per level. Personally I always think in a game jam (especially if the controlls are hard to get into) you should try to make the game kinda easy.
That’s a fair point, we did make it quite hard (mostly because we barely left any time to level design so we couldn’t experiment with pacing). With respect to that bug, I’ve fixed it and I’ll upload a fully working version tomorrow when the jam ends. Thanks for playing and reviewing!
Cool concept, art style and the music are really nice too
Cool game, but I agree with my fellows that would have been better to have a different way to switch elements
Interesting concept, I would have liked an faster way to switch elements. Because of how it is now you are pushed to pick an element and then hit and they run away and pick the other element and shoot.
I like the concept of using differen element attacks for different enemies, but the changing of attack powers with holding 'e' and trying to time it was more distracting for me.
That’s a fair point, we’ll try to come up with a better way to handle changing elements in the future. Either way, thanks for playing our game!