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A Gamble with Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #239 | 4.250 | 4.250 |
Creativity | #391 | 3.865 | 3.865 |
Overall | #403 | 3.763 | 3.763 |
Enjoyment | #1283 | 3.173 | 3.173 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You gamble your soul and the souls of others, in a game of chance.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey, I played your game on the stream
many dialogues) hung game
The writing is really great, as great as the idea.
That ending feels like a bug haha, nice that you put it in the description :p.
I just read about other comments and not much things to add, I'm happy that I'll have that post jam version soon :p.
I was hooked from the thumbnail and it kept delivering!
It's always amazing to see stories in a jam, especially when it presented to you with a beautiful art and fell
love it
Thank you so much for playing and leaving feedback. I'm very glad you liked the story and the art.
There are two things this game nails very well - its character art and its writing. Both of these complement each other, making me almost be able to "hear" their voices in my head just by seeing their face, their pose, their clothes and the way they speak. That was very effective.
What wasn't that effective, though, was the gameplay itself... at least to me. I didn't quite "get" the whole resource management system, and so just went with whatever choice felt more appropriate for each character, instead of thinking strategically about the group as a whole. I'm not sure if that was the intended experience.
In any case, I like the general concept - that I care for these characters, and so must make difficult choices considering both tactics and my personal attachments. If the system were more intuitive, I'd have liked it a lot.
Thanks so much for playing and for taking the time to leave very detailed feedback. There will be a post-Jam version of the game that addresses some of the points about the mechanics, as it was something we wanted to make clearer but ran out of time on. Glad you liked the art and the writing through.
Interesting story cant believe the amount of characters written in such short time. My only gripe was that the choices were quite easy i think. Able to %100 survival rate every night. Would have liked some choices to carry some higher risks.
Thanks for much for playing, and yes, our writer really did a lot. There's a post-Jam version of the game coming, which should tweak the difficulty somewhat.
Well done! Really interesting story-based visual novel but requiring choices based on stats, etc. I think your writing was quite good too, especially for a game jam, wow. The various characters all had their niches but I think were done well. Great art with them too!
Thanks so much for playing, and glad you liked the story and the characters. We really tried to give them all their own personality.