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A jam submission

Putt LuckView game page

Dice-putting mini golf.
Submitted by Lewis Hamer (@lewishamer_) — 4 hours, 15 minutes before the deadline
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Putt Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1323.9913.991
Overall#2963.8653.865
Creativity#6073.7213.721
Presentation#6443.8833.883

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Mini golf where the ball is a dice giving random gameplay effects

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 89 to 81 of 89 · Next page · Last page
Submitted(+1)

Simple but enjoyable, did not expect a dice would make a good golf ball :P
Also liked the minimalistic artstyle, really adds to the player's concentration.
A very entertaining and good game !

(+1)

I really enjoyed this game! It was short, but enjoyable. I liked the art style a lot, and I really feel like it fit the jams theme! I think if the concept was expanded further, like the concept of having different polyhedral die as you progress, it could shine as a game.

Submitted(+1)

Interesting blend of dice and golf. I like the way you can 'choose' the modifier on your next shot by tapping it gently to one side or the other.

Improvements could include the ability to preview the course and rotate the view, so you could plan your shots better. Maybe the preview line should follow the ground too - when it intersects with an uphill section it quickly goes out of sight. Also, if the dice stops behind or under something, it'd be good to have a sort of ghost outline to show you where it is. These are fairly minor niggles though.

The main problem is that it's quite random! The dice is quite unpredictable, even when there's no modifiers. I found myself having to use full strength quite a lot just to make up the distance, and even from the tee with no modifiers things like the thin bridge in one of the later holes is a very sensitive shot. Also, the way dice tend to stop moving suddenly makes positional shots a bit more sensitive to power than is ideal. I would try to move the dice one side over and succeed, but to roll it say 3 faces would be nearly impossible.

Well done for creating a fun, working, good looking game in 2 days. Not an easy feat!

Developer

I think if I had more time, a lot of those minor things would have been addressed. As for the actual dice rolling, I see how it can be annoying - a  cube doesn't really like rolling. Perhaps in future I should design the courses with less need to be so precise. A better indication of how much power you are using would also help in being able to flip the dice how you want it.

Thanks for the great feedback :)

Submitted(+1)

Nice work! Lots of polish. My only complaint is that the dice movement felt kind of "sticky" at times. But cool game! We have really similar games (like you mentioned in your comment on our game) and I really like the direction you took this.

Submitted(+1)

Best play on "roll of the dice" I've seen so far. Every game I've played was either about physical dice or just dice as an RNG element, and this did both spectacularly. My only note would be that I wish every face had both a positive attribute you could leverage and a negative attribute.

One thing I find very interesting is that the face isn't random and you could very carefully roll for jump shot at the start if you wanted. Not sure if this is good for bad but I liked it.

Developer(+1)

Since people seem to like what I've made, I'm going to carry on with it after the jam. The effects have been the biggest point of feedback, with most people saying they dislike the negative effects. I plan on tweaking the effects to be way more fun - essentially the new effects will allow you to break the courses like how the jump shot lets you skip sections. I realise now that negative effects just aren't fun, so why include them?

Being able to waste a shot to pick the effect you wanted was not intentional from the start, but I noticed how the game could be played like this when testing.

I really appreciate the feedback, it helps a lot :)

Submitted (1 edit) (+1)

Simply put, this is an awesome game jam game. My money is on this one making it into Mark's top 20 video :)

Developer

I hope so!

Submitted(+1)

This is a fantastic simple golf game that suits the jam theme! Sometimes it was hard to gauge how far a shot would go. I suspect it was because the cube shape needs quite a lot more power than a sphere.

Submitted(+1)

Dice golf, really neat concept. I wish the "powerups" for shots were a bit more unique. The one with too much power and jump were super fun to use, while scattershot was there just to mess around with the player ;)

However I still enjoyed playing your game, it was a lot of fun!

Submitted(+1)

Very cool idea and very polished design! Was really fun to play, Good job!

Viewing comments 89 to 81 of 89 · Next page · Last page