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Neon Dice Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1167 | 3.553 | 3.553 |
Enjoyment | #1200 | 3.211 | 3.211 |
Overall | #1273 | 3.325 | 3.325 |
Creativity | #1804 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll Dice to change weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I had some fun, however I did not expect the rolling mechanic to grab the position of my mouse as the direction - I expected it to be my current player's movement direction.
Nice job!
I had fun playing this, but I thought I was not changing weapons often enough. Most of the time my weapon would not change after a roll. Maybe you could force the dice to roll on a different number that the one you already have. The graphics are really good, even more so the VFX.
That's a simple but quite a fun game to play for a while! Love the visuals and all the different weapon effects. Gameplay-wise might need a bit more dynamic difficulty. Also nothing pushes player to try all the different weapons, actually in reverse keeping combo on the same weapon makes it rewarding to stay with same weapon, maybe that's something you'd like to change. Anyways a great job for the jam! Additional point for optimizing the unreal game to run so well, don't see it much on jams
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
This is great game enjoy playing a lot!
Thank you for trying our game, I played your game just now, it is very juicy!
I really like how the player scale up in strength, very exciting! I think the only problem I have with the game is that there are no incentive to actually rolling the dice because it is very easy to drop the combo. I am guessing that most player will aim for filling the "6" meter and and then roll to extend their combo, which is unfortunate because it means that the player won't get to try all the other weapons you made! I suggest that maybe the combo can be tied to something else, so it is not purely luck based.
The elastic feel is a great touch , the combo mechanic is adiccting
well done! love it