Nice concept, a king of Russian roulette that give you more power if you succeed. It could be even better with more rewarding spells, or more controls on the spell choice. It could also be nice to add the effects permanently (like speed), to "build" our character along the game, and make a bad spell less deathly.
I like to have simple rules and be able to start playing right from the start, understanding how to play and what I am doing.
Thank you for the game !
Play game
Whatever Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2676 | 2.600 | 2.600 |
Creativity | #2700 | 2.880 | 2.880 |
Overall | #3086 | 2.640 | 2.640 |
Presentation | #3608 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Magic cast was shuffled randomly (some will be beneficial, some will backfired)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool idea, but effects from dice-throws aren't very noticeable. Would be nice if they were a bit stronger (maybe with an animation or something), but nice game for 48h
That's a funny idea! Impressing that you made sprites for all 8 directions both player and enemy in such a little time :o
I just need to point out that just running in squares (without throwing any dice) it's an invincible strategy - I've got an 11800 score with that B)
It's a pretty cool little game, good job!
Though it could use a bit more of a strategy/tactics element (maybe some kind of luck manipulation?), there is a good vertical slice of a game here and did enjoy playing it!
I've seen some other dungeon games as well. but most of them I had hard time understanding. What I like about this one is it's simple. I can totally understand what I'm doing.
The speed gives me some adrenaline :D
Decent music! :-)
As it is, the game is just a bit too fast: If it was slower, you could try to hit the right spell. As it is, it’ way too common to land on ‘slow player down’, which often results in an instant death.
Also, I get that the point is to just run away and not play offense, but only heal/teleport/speed-up feels very limiting somehow, as they are all passive abilities.
An entertaining wee game :) the core mechanic is pretty interesting, and the hoards of enemies are very intimidating! I'd love there to be more strategy, maybe each random spell could be cast at will rather than immediately? Good work!
Very chaotic but I enjoyed playing. The enemies are very fast which makes it hard but I liked that. I was kinda unsure if I was suppose to target my magic spell or if it just damaged the monsters around me
The concept of random attack and waiting for the MP to fill is good, they can results in many situations. Currently I can hardly imagine a strategy to deal with these monsters , they are too fast!
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