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Dicey Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #165 | 4.342 | 4.342 |
Enjoyment | #219 | 3.855 | 3.855 |
Overall | #240 | 3.925 | 3.925 |
Creativity | #864 | 3.579 | 3.579 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice, you have to roll you spawn a random gun, and the world (a dice too) also rolls every wave to spawn enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the idea of rotating the entire world, very creative! Love the amount of attention and care put into the polish and art!
This is great! Really well polished, and the art and music fit the experience well. I love that the arenas are also dice, and that enemies spawn according to which face is up.
Good job on your submission!
Presentation is awesome, I love the fact that bullets are clearly visible. Very high quality!
This was a really enjoyable game I liked how the to dodge out of the way it forced me to reroll my weapons. Very creative idea for the game!
I absolutely adore the idea behind this! Empty out ammo, new weapon, roll, new weapon. The bullet hell was sadly too much too handle and it was impossible to really dodge. Enemy bullets all went through stuff but mine won't sometimes :/ I had some fun. 3/5/5
Stay crunchy
Love the random generated levels. If we had different hazards/enemies/etc for each side this could be a great mechanic for a couch/party game. It looks amazing too, congratz.
This was a really nice take on the theme! The changing weapons mechanic and the random stages was really nice!
Some feedback:
I couldn't figure out how to get the sword weapon to reroll. Felt kind of stuck with that weapon
It was hard to tell where my hitbox was relative to the bullets, because the player is a 3d model and the bullets are 2d sprites. Also, if you're going to have bullets be that dense on screen, consider making the hitbox small (smaller than the player object) to allow the player to weave through them. Because I'm not certain of the exact hit radius, I can't say that you didn't already do that, but just in case :P
One final thing: the web version is super laggy. Not sure you should have included that one
Nice game
LEST GOOOOOOOOOOOO!