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Chaos Casino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #838 | 3.518 | 3.518 |
Presentation | #865 | 3.737 | 3.737 |
Creativity | #999 | 3.539 | 3.539 |
Enjoyment | #1031 | 3.276 | 3.276 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice roll every 10 seconds which randomizes your weapon
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow this game's random weapons are so fun to play with. I also loved how funny the weapons could be sometimes. Overall, this game has a lot a charm and you should be proud!
This is one of the more creative and fun 'random weapon obtained for a dice rolls' games I've seen this jam! I loved getting useless chickens
loved the music & title screen was great. The way you implemented the random weapon idea was clever, funny and worked really well. Well done :)
great and creative take on the random weapons theme we've seen this jam! it could be improved a little by making the weapon a little more controllable and effective, and the camera felt a little small, but it's an amazing start for an incredible game.
awesome game, great concept!!
I love the sound design and main mechanic, could def be expanded upon to be a full game
solid graphics!! I love the title screen animation and the color scheme (bright pink blood is always fun lol). The sound effects were funny and added to the western-casino-going feel. Throwing chickens was hilarious. I was a little confused about the doors first, but then realized that enemies came from them. Maybe a mini map would help?
This is super impressive for 48 hours! Congrats!
Love it! I like how the weapons have multiple aspects to randomize so there are more options to choose from
Suuper cool and polished game !! Love the artwork and animations , The gameplay itself is smooth and has no problems , had a goodtime playing this one , Nice entry and good stuff overall :D
cool idea. good gameplay. but really the game should be zoomed out more. I could barely see where enemies where coming from and aim at them.
An amazingly fun randomized topdown shooter game! Chicken gun is the best.
Simply amazing. The guy in the thumbnail is literally me.
The visuals, music and sound effects are pretty good. Dice giving random properties to the weapon is a pretty good idea, the properties themselves are both humorous and actually affect the gameplay in unique ways. The visibility is a big issue tho, the camera is too zoomed in, it's difficult to find where the bullets are coming from or what we are shooting at.
Still a solid game, nice work
The weapons, and having random variables rolled for them was solid. The art looks good and sfx fit.
But why do you got these GIANT BORDERS taking up so much screen space? Game really needs to be zoomed out. Horizontally is.. okay but I wish I could see further, and vertically its terrible. You have barely any perception and so you can't tell where the things shooting at you are or where you are suppose to be shooting.
I think if you improved the camera, it'd significantly improve the experience.
A very neat concept. I absolutely loved this. It felt really polished, and I encountered zero issues whatsoever. The GIANT, CARTOONY, CHICKENS gave me a good chuckle.
I had some trouble telling what's going on sometimes - but some of the combinations made me laugh a lot 😄 I especially liked the cartoony sound effects, I didn't expect it at first. Fun game! With a great presentation too, well done!
The game would benefit from a zoomed out camera or even a mini map that would show the layout of the room and where enemies are. The sound design is really good and concept is creative, it was always nice to see what weapon I would get next.
quite fun but the weapon thing was in the way
amazing sound design xdd otherwise I find that the game lacks readability and visibility, I often had to shoot outside the screen to kill the enemies, maybe a camera further back would improve this point ^^
It was fun to run around and see what my weapon would become next. It was a bit challenging to control though - hard to see what was going on with the character filling up so much of the screen.