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Janitor's Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2522 | 2.908 | 2.908 |
Overall | #2771 | 2.763 | 2.763 |
Creativity | #2817 | 2.842 | 2.842 |
Enjoyment | #2842 | 2.539 | 2.539 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll a dice at the end of a level. Once you roll it, you will be taken to a randomly selected level. It's random every time, too.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Smart idea to have branching paths in the levels. Even when you get a level for a second time, you can try a different path through it. I wish the attack range was a little longer, but I got in the hang of doing a quick attack-turnaround to attack enemies while avoiding being hit.
I like some of the different level aesthetics I saw in the game. Platforming felt well polished and responsive. Levels didn't feel super restrictive.
The only feedback I have is the attack feels a bit extra. If it had a bit of knock back or something it might feel less useless.
Good idea, I really liked the level with the program code elements.
Great Job! But on the first level, I got soft-locked at the part where you pass the monster in the first part because where you jump you could get infinitely stuck so could you fix that?
Wait, which level? (its random every time)