Great Game with great graphics! Good Job!
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21 Steps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #274 | 3.967 | 3.967 |
Overall | #340 | 3.825 | 3.825 |
Presentation | #391 | 4.082 | 4.082 |
Enjoyment | #757 | 3.426 | 3.426 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll of the Dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Pleasing to look at with a challenge to solve although I didn’t make it far haha. I think the level should auto reset if the red tile gets destroyed but that’s a small detail :)
Overall good game)
Like the spacebar mechanic a lot) The only thing that was a bit off is understanding what am I supposed to do and why I'm falling. After a few tries figured it out, but all other aspects of game feels complete, good job!
Interesting game and rolling dices are truly a core mechanic of the game. Great use of the theme.
The main issue with the game is that it lacks clarity. There are a lot of hidden mechanics that are not clearly telegraphed to the player. I had you in chat while I played it, but without being explicitly told of certain mechanics I would've never understood the mechanics.
I would focus on telegraphing important info to the player such as the side that you are not allowed to land on by possibly changing it's color. You should also try and figure out if you could make levels that teach players the mechanics intuitively.
Thank you so much for your feedback. I agree with you 100%, teaching the players the mechanics is definitely the weakest point of the game and something we would've loved to work on more if we had more time. I took the time to try to explain the mechanics in the description as best as possible for this very reason. Will definitely work on this to the bone after the jam is over as we continue to develop the game. Thank you again for taking the time to play and leave your comment! Much respect!
Using spacebar to visualize your moves is great, I'm a big fan. The concept feels fresh and original, would love to stomp some more puzzles in the future.
I like the art and the idea of using all puzzle sides. I found a weird bug that made the die keep on shaking after I inspected it, so I couldn't move it anymore. Restarting the stage solved it, but I lost progress. Good fun nonetheless!
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