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Dobbel Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #735 | 3.654 | 3.654 |
Overall | #912 | 3.477 | 3.477 |
Enjoyment | #1142 | 3.224 | 3.224 |
Presentation | #1170 | 3.551 | 3.551 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use the numbers on the rolled dice as resources to control your character.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Didn't get any more rolls after first 4...(sad and still slayed by a rat)
I guess you found one of the bugs :(
I had: Fun and no strategy
The gameplay is fun and creative. Presentation-wise i think there could be for example a small dragging animation, etc
I can't believe I just got killed by a rat, oh my god.
Really great mechanic and nice art too!
Really cool concept. Quite enjoyed the dice mechanic; felt like I was playing a board game. The animations just added to that. Good job :)
I had trouble after my first set of dice, although this was a cool concept! Like dicey dungeons mixed with fire emblem!