At first I was a little skeptical about the game. But in fact, spinning the cubes like a chainsaw and biting into other cubes with their corners turned out to be really entertaining! Cool, minimalistic mechanics!) P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 130+ and continue to do so, and our game has only 25 ratings...
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This is how I roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1991 | 3.143 | 3.545 |
Overall | #2836 | 2.740 | 3.091 |
Enjoyment | #2983 | 2.498 | 2.818 |
Presentation | #3279 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has a dice that rolls around... die rolling puzzle platformer! :)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like the concept - it is definitely unique and it looks really fresh! the control is a little bit tricky at the beginning but later it feels very natural!
Great job!
I really wanted to try / rate this, but the Mac version didn't open :( The message was
“This Is How I Roll” is damaged and can’t be opened. You should move it to the Bin.
This one was definitely fun, before I know it, have finished all 6 levels !
I really like how the momentum and physics of the dice feels, it somewhat feel natural?
Aside from being stuck in the corner due to a dice, this certainly feels very polished.
Congrats on finishing the jam !
That part where you bounce of all the singles was incredibly satisfying! With most of the other levels though, I found myself running around aimlessly until my bar was full enough to collect the next die. The bar seemed only loosely dependent on my velocity, so I never really knew exactly what to do other than just flail about until it somehow charged up enough to collect the next dice. Also, I got stuck on the ceiling sometimes and don't know why.
Overall, I like it! It's nice that the difficulty wasn't so bad that I couldn't finish it (unlike almost every other game I've reviewed so far)
Lots of chain explosions = satisfaction, I will remember that for the next game! :D As for the bar, it only charges up if we are spinning fast enough... and to spin fast, we have move fast. Sorry the relationship is a bit complicated. I'm glad you made it till the end! And sticking to the ceiling is intentional, I thought it would add some extra options for moving around ;) Thank you so much for playing, and for the feedback! :D
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