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Cube Compute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #337 | 3.910 | 3.910 |
Overall | #466 | 3.719 | 3.719 |
Enjoyment | #594 | 3.519 | 3.519 |
Presentation | #881 | 3.729 | 3.729 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cube Compute fits the theme of the jam since the game involves dice, which need to be rolled in certain ways to complete puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept and nice visuals. Good job :)
Thanks!
Nice idea! I wish there was a mode where the dots were just numbers.
I did try making versions with numbers instead of the dots, but I decided against it since the numbers would be harder to read when rotated.
Ah true good point lol
More challenging than I first expected. A very nice little puzzle game!
Thanks!
All around a super well designed game. It's sudoku-like in the sense that you can solve these by eliminating values. Really flexes the brain
Thanks for the feedback! To be honest I never really thought about it being like sudoku when designing the game, but now that you mention it I can definitely see the parallels.
Looks great.
Creative and unique idea.
Fun and easy to understand gameplay.
I like it a lot.
Thanks for your feedback!
Very cool game! the puzzles seemed easy at first but quickly got very complicated, Great puzzle design!
Thanks for the feedback! I completely agree; the levels are designed perfectly... and I'm totally not saying that because I made them.
Very interesting game, it started getting a bit difficult when the numbers started going pretty high (especially right after a jam when tired lmao)
Well executed and polished!
Thanks! It does get harder as you go along, but that's because the levels are made that way ;)
This is a cool concept. unfortunately i have the maths abilities of a giraffe and suck but this was a cool puzzle game and introducing layers was a great way to scale the difficulty! there was a problem with the games screen outside of full screen but ive been there lol. anyway great game! =D
Thanks for the feedback! And you're exactly right; when a new type of die is introduced it's almost like a mini-tutorial, so that you're familiar with how it works and can then use it in more complicated contexts in later puzzles.
Cool idea. I'm bad at math. Congrats on finishing a game!!!
Thanks! lol