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CasinoBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4262 | 2.160 | 2.333 |
Enjoyment | #4467 | 1.929 | 2.083 |
Overall | #4486 | 2.057 | 2.222 |
Creativity | #4546 | 2.083 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The combat mechanic of my game emulates the rolling of six-sided dice (a literal interpretation of the theme) and makes extensive use of probability (a somewhat idiomatic interpretation of the theme).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game with an interesting combat system, good job!
I liked it! Interesting combat mechanic
Really cool idea! It was really satisfying getting four-of-a-kind or higher attacks.
Very interesting game concept and I like the Yahtzee elements. Nice music and graphics
I like the locking mechanism for the dice, makes me feel like I have some control over the RNG. Cheers!
Hi ! I didn't really get it, what does govern the defend damage ?
Other than that with a bit of polish and tutorial it's a cool little game for a jam !
Hello, thank you for playing! I didn't get around to making any interesting mechanics for the defense damage (I planned to have similar dice rolls for it), so I used a randomizer with three tiers of damage, where the lower-damaging tiers are more likely than the higher.