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Dicey Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2173 | 3.078 | 3.078 |
Presentation | #2506 | 2.922 | 2.922 |
Overall | #2615 | 2.817 | 2.817 |
Enjoyment | #3078 | 2.451 | 2.451 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a die that rolls around the stage
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really cool and creative game Idea! I especially liked the art! Good job!
Visually the game was delightful. However The lack of response to player actions from the game made it sometimes difficult to understand what was happening
Visually the game was delightful. However The lack of response to player actions from the game made it sometimes difficult to understand what was happening
Liked this game. Some improvements definitely could be made to the presentation. It's also a bit hard to know what number the die will end up on. Overall though, the game was still quite enjoyable so well done.
I don't know if you've seen some of the lower comments but I did mention that I have a new version with indicators including a grid to make it easier to tell distances and an indicator of what number you end up on depending on which way you go.
Simple to play and understand, but it’s lacking a bit of polish that would have made it more enjoyable, such as animating the movements of the dice 😊 It will help make everything feel more “alive”!
Wow, this game was super fun to play, loved the simple art style and the concept fit well into the theme, great work all in all ! :D
I thought the game was interesting, but it ended too soon! Would've liked to see more difficult levels, but it was fun regardless. Good work!
No animations and music. Hard to understand distance. Presentation is very nice. Also i found some bugs. Good job. I hope my comment was little helpful, good luck
I'm curious what bugs you found, I mentioned a few of them in the description.
Oh, you really mentioned they in description.
First of them it’s about pause menu that I think you write about it in description. At the first start, the menu was closed, but I could not move. Maybe my pc was lagged, because I have never find it again
I'm thinking now about the second one, maybe it's not a bug. So, player can jump from one tile to another through the void. Due to the lack of animation, I do not understand whether it is possible to do this or not. maybe the player is jumping or flying or just walking
oh yeah, that is intended but I didn't really use it in any levels. In my updated version it's much more obvious, three of the levels can only be beaten by doing it.
Oh, so I only found those bugs that you already knew about XD
Neat idea, and I love the art, but in it's current state it's too rough to figure out how my moves will place the dice. Looking forward to the updated version post-jam, will definitely revisit it then :)