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Last Dice to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #761 | 3.421 | 3.421 |
Overall | #1125 | 3.386 | 3.386 |
Presentation | #1221 | 3.526 | 3.526 |
Creativity | #1804 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the dice rolls (dodges), it changes its face
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is actually a very solid game !
The roll to switch weapon idea is cool, the ability to add mods and pick on which side to have them is also great, and the gameplay overall feels very polished ... well done :)
Really fun, but would be better if it had, you know, music.
Roll to dodge and switch weapon is nice idea.
Nice pico 8 game!
I like how your enemies are casino chips a playing cards XD Maybe they hate you cause you are a weighted die
I agree with what everyone else is saying. Integrating dodging with rolling the dice is inspired. The biggest thing holding this back were the bullets. They have no sound or ompact and it seems they have a range. I would often feel cheated because a bullet would hit its max range and 'disappear' close to an enemy, making me think the game ate my shot. Without sound there's not even a way to know.
Integrating the dodge rolling with the randomness is a good way to force interaction with the mechanic! The upgrades are a little hard to understand though.
LOVE the dodge roll "rolling" the dice and having interesting gameplay consequences. great double meaning and use of the theme!