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A jam submission

Roll-O-SeumView game page

Submitted by Piggybank Studios (@quest_castle), charles4255, DeMaLaw, socknot — 1 hour, 47 minutes before the deadline
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Roll-O-Seum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2094.0324.032
Overall#4193.7533.753
Enjoyment#6423.4843.484
Presentation#8543.7423.742

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's pool like physics, dice rolling

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Felt like I was playing a CCG with only dice. Game is very well polished and the dynamic music system brings it all together very well. The art style is what really pops out to me. I wasn't expecting orthographic cubes and it work stupidly well.


If you are curious though, it works with wine on arch based Linux. That's a good engine you've got there!

Submitted(+1)

What a lovely combination of bar top games, like pool, shuffle board etc. Really unique entry into the jam, and I'd love to see it taken further!

Submitted

Great polished game for a 48h jam, well done.
Enjoyable visuals, nice music track, great game play.

Developer(+1)

Thank you. We are also working on a post jam version with better visuals, balanced mechanics and clearer tutorial startup.

Submitted (1 edit) (+1)

The game was pretty fun! Definitely a nice use of the theme and one I haven't seen yet in the jam. The main issue that I run into while playing is that there's a ton of info to absorb all at one. You have the enemy firing somewhere around 5 dice that you need to read the effects on and then you need to read your own and figure out a strategy around them. This is 10 dice x 6 faces = 60 different effects while people can only remember about 3 to 4 things at once. Something that may be way more approachable is doing curling rules where each player fires one die at a time (+ seeing what the enemy is going to fire next as an option if you want). This means at the start you only need to worry about one die on the board and can be slowly taught the different dices

Submitted(+1)

At first the rules are confusing, but after reading the rules more carefully again(and piecing together what some of the UI elements mean), it was actually pretty fun. It feels like dice curling, I could definitely see you guys had fun coming up with the rules as they influence and impact each other. Though I almost wonder if all those rules are completely necessary, since they do make the game harder to pick up at first, and sometimes are a bit unbalanced(I got a +84 points turn). Anyways, as a game jam entry this really showed a lot of good promises!

Submitted

Really fun gameplay and creative idea!

Great job on this! For a 48 hour game jam this is really really impressive!!!

Submitted (2 edits) (+1)

Amazing game ! The beginning of the game was a bit rough because it has a lot a informations. But when you win your first game, you understand the potential of the game with this deck building mechanics (but with dices). Also, the gameplay is really original and I loved that you can play with chance to change your placed dices.

It deserves a tutorial and maybe feedbacks & graphics improvements and it will be perfect !

Viewing comments 28 to 21 of 28 · Next page · Last page