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Dice Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1341 | 3.143 | 3.143 |
Creativity | #1716 | 3.238 | 3.238 |
Overall | #2041 | 3.032 | 3.032 |
Presentation | #2969 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used the dice to randomize the spells from the mage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like that you can combo your attacks, I was delighted to see that if I shocked some water and cast more water, it would also get shocked. You could definitely expand on this concept.
Nice work making this game. It like the combos but they free the enemies that are stuck in the roots and the roots are the best for controlling enemies.
Very nice.
Really great concept you have implemented here! Would love to see this built upon even more as a fully fledged game!
Thanks for the review! Perhaps we add some more things after the jam is over
This was so cute! We loved it, simple and fun, but ADDICTING mechanics! We left you a rating, feel free to check out our turn-based strategy die game, would love to hear your feedback!
Thank you for the awesome review!
cool game! there was an "oh nice" moment when i first electrified the water. great work!
I love elements interacting with eachother! Lightning electrifying water, fire burning down plants(?), and so forth. It was cool to choose which spell to use now because you might get a better synergy with the other element after the re-roll.
Thanks!
Good idea, but I felt like there was not much to the game after starting up. Nevertheless, good progress for 48 hours!
Thanks!
Good core, but it got boring pretty quickly, got to 2600 and then quit because I hadn't even been hit once due to bad hit detection
We found out that this is a bug, we will fix it after the game jam is over! Thanks for the warning :)