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A jam submission

Prepare to DieView game page

Submitted by cannedjava, magicswordz (@magicswordz) — 1 hour, 59 minutes before the deadline
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Prepare to Die's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5123.7803.780
Overall#8453.5143.514
Enjoyment#10413.2713.271
Presentation#12923.4923.492

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is about a DM rolling and fudging dice to make a cool boss fight for the players!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted(+2)

I love this one tbh. You could totally flesh this out more. I love the idea of playing as the DM villain who is secretly trying to let the party win

Submitted

I love this one tbh. You could totally flesh this out more. I love the idea of playing as the DM villain who is secretly trying to let the party win

Submitted(+1)

Wonderful concept! Really captures the feeling of a ttrpg, and putting the requirements of the in-game players first is a refreshing change of pace and feels very thematically appropriate.

I loved the monologues - voice acting was perfect for the setting, and the delay effect is ridiculously over the top in the best possible way :)

Would love a little more challenge, as I found it relatively straightforward to lose, but I thoroughly enjoyed it all the same :)

Submitted(+1)

Woah I love this! the presentation and creativity is amazing! It could be a little more challenging but didn't really effect my enjoyment at all. great job dude!

Submitted(+2)

This is absolutely brilliant. The cobbled-together nature of it and the sound effects really delivers the home-made feel of RPG campaigns. Besides, every DM knows this struggle is real.

Submitted(+2)

Unusual concept. It's interesting that you need to give the players a satisfying experience instead of just beating them. And I like listening to the monologues.

Submitted(+1)

could have used osme animations for the attacks but apart from that..... AMAZING!!! I would have gone this route but started 17 hours late and panicked you have done this really well and love the aim to be letting them win but making it feel like a challenge, I loved the monologues

Submitted

Not really a fan of voice sounds effects. 

No music. 

Visuals seemed to be from different asset packs.

Never had to monologue or cheat. I just spaced out my damage between all three characters.

Overall the game was simple, easy to understand, and enjoyable. I never had to change how the dice landed so I can't say if this really fit the theme. 

Submitted(+1)

Had to leave a comment for the quality of the sound effects SCHHHWING

Submitted (1 edit) (+1)

The sound effects made me smile : )
A good game of cause and effect, trying to know what each move does.
Short and fun game to experiment with.
I did get 69 points on my try, which is a bonus.

Submitted(+1)

I really like the concept you trying to make the players just barely win. 

Really good job, incredible sound effects.

Submitted(+1)

I like the concept of losing to win and using rigged dice;)

Submitted(+1)

10/10 sound effects

Viewing comments 13 to 1 of 33 · Previous page · First page