Nice take on the theme and good work on this jam submission!
Unfortunately I couldn't get passed level 2 as one of the saw blades was too tall to jump over but low enough that I couldn't walk under it
IsaacBowes
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They are done by the talented ansimuz - itch.io
I did edit the colors to get the blood moon style, the original is the purple background!
Thanks for playing!
Interesting game with some nice gameplay elements and visuals.
Even upon multiple playthroughs, after the second room was cleared no other enemies would spawn nor would another door spawn.
Not sure if this was a bug or just time constraints but excellent work on what you did get done. I did enjoy what I played and would love to have some more content with this one.
You are totally right in that most local multiplayer games have odd controls for keyboard. I usually steer away from them due to that fact but this one drew me in with the art!
Upon some testing on my end, I think I would add the option to customise your controls to fit the set up you feel is best or even including a few different variations (For example I have larger hands and so having my hands bunched up was awkward so I would have set my Player 1 jump to space and shoot to E or F). It's tough because with local multiplayer it almost assumes that at least one player will be using a controller (Which I don't have so this could have been a lot better with that admittedly).
Great looking game, was very nice to play to the visuals.
I would recommend adding some more rolling tiles to some of the levels as I feel like that back tracking was a bit tedious at times. Also I noticed it seemed like some of those rolling tiles may have been a bit taller than the die could handle and I had to really try every different angle and side to get on it.
Otherwise it was a rather soothing game with an interesting concept!
This was really cool. Great concept here with some definite potential.
Like others have mentioned I found that the controls were a bit odd and clunky especially since I have a 75% keyboard. I couldn't imagine playing for too long due to the awkward positioning, But that may just be me being a bit picky.
Other than that, the pixel art was really impressive and the gameplay itself was really fun.
Good work!
Amazing art on this submission! Really liked the style and theme of this game and would absolutely play a post jam version!
Main issue was that while there was a feeling of being rushed, the gameplay didn't reflect that much as the timer was too generous. In the end I just closed the game and didn't bother about the high score as I wasn't being challenged enough to keep me engaged. Maybe adding a harsher penalty for not cutting things in time or something like that.
But nevertheless it was a really cool submission with some decent potential.
Hey folks, nice work on this game!
I admittedly had some issues with other racers or myself clipping through the map or piling up in the middle of the road with no way of passing them. But restarting the level was the work around.
Nice use of adding perspective with pixel art.
The theme does get a little bit lost in this submission though.
Otherwise good job everyone!
It was an interesting game which was good to look at thanks to the nice pixel art.
It fits the theme very nicely which is good.
I will admit though, I noticed straight away that none of the balls were really changing velocity or direction based on the characters position and so I just stood still from round 5 - 10 and still won. Maybe adding balls with different effects could be a nice improvement.
Otherwise nice job!!