Nice work, I really like the idea of ordering the dice to create combos. It was a little unclear to me how the combos interact with each other, and I usually resorted to just moving things around until most of the dice were orange. Definitely feels like the game has great potential with some tweaks and cleanups :)
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Slay The Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2503 | 2.926 | 2.926 |
Creativity | #2903 | 2.815 | 2.815 |
Overall | #2979 | 2.679 | 2.679 |
Enjoyment | #3510 | 2.296 | 2.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll 5 dice to determine your party, you then create combinations between party members to damage enemies and then re-roll again to create more devastating combos
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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