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Certainty's Quest: Legend of the King's Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #761 | 3.636 | 3.636 |
Overall | #2415 | 2.894 | 2.894 |
Enjoyment | #2833 | 2.545 | 2.545 |
Presentation | #3467 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game was inspired by the idea of taking the action of rolling a die and placing it into an interesting dungeon. In the game, your adventure through a cube dungeon that rolls around, while you try to navigate your way to the goal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Some on-the-fly observations; otherwise, I tend to agree with many other comments.
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I think your idea is great, but it would require extremely refined crafting of the dungeon’s architecture so that the player does not get lost and can circumnavigate the cube in a logical manner towards the objective. Quite ambitious for a game jam! Actually, I think you could have taken a 2x2x2 cube and already design a more workable yet challenging dungeon.
An original and audacious entry! :)
Question: so, what is the big deal with Probs’s behaviour? What’s the epilogue?
Wow that's quite a dungeon puzzle. A zelda like game with a rubix cube puzzle is a very unique idea for this jam. I must admit though I also clipped through the wall in the last room to get to the King's die.
OK, so I do love this idea of this confusing twisty turning dungeon that's a rubik's cube, but I did feel more lost and confused than anything else. Eventually I clipped a wall and made it to the end accidentally.
But again, I love this idea itself. I think if the idea was introduced gradually, with you first restricting the player and slowly exposing them to more and more options -- then it could work. Start puzzle-y and then slowly become more chaotic. There are some free downloadable sokoban games like Corrypt or Promesst that are like this if you want an example -- the games start in small spaces but then by the end everything is super chaotic, and I imagine that'd be the design you'd want to go for rather than something that just feels maze-y.
also plz have a longer music loop (it's not bad, I love chiptune, but that music bar has now been pounded into me)
This game reminds of the legend of zelda on the NES. Very cool game!
Great game!
I love the retro art style and the music really fit the game. The movement mechanics could be a bit faster and mabye don't stop the player when they swing their sword.
Apart from that, excellent game!
Nice game, slightly too difficult to navigate, but I enjoyed it
The Rubix cube idea is nice and the visuals look cool.
a bit frustrating but I guess so is every dungeon crawler game 😂
I guess more polish and making it a fast-paced game would make it a bit more fun
the sword swing was a bit too slow and super accurate that hitting enemies felt less rewarding than it should be.
But it's a nice game, good job!
The idea of being in a rubix cube is really impressive. The 3D asset reminds me a bit of Zelda BOTW dungeon maps. However, it was quite difficult to navigate through this moving dungeon. I think you did a amazing job implementing the jam's theme.
The rubic idea is really cool, but it just so frustrated to get to the finish.
The rubix cube minimap and dungeon layout is a really cool idea! Albeit, a bit hard to navigate and figure out :P
Music was sadly way too repetitive, and took away from the experience. But I enjoyed the concept nonetheless!