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Dice of the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #248 | 3.825 | 3.825 |
Overall | #892 | 3.492 | 3.492 |
Presentation | #992 | 3.650 | 3.650 |
Creativity | #2362 | 3.000 | 3.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you roll dice to determine your stats. When you die, you roll a dice to determine which of your stats you keep on your next run.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The presentation is incredible. I've games with similar mechanics (dice rolls having effect on combat), but you presented de dice rolls in a much more organic way, felt actually cool and not just boring randomness. One thing I would change is that I would speed up the game pace a little. Congrats for the submission!
i loved this, played it to the end but i had a really hard time trying to understand what did what
i loved this, played it to the end but i had a really hard time trying to understand what did what
Feels like nearly a full-fledged game with a level-up mechanic. Dice theme seems loosely attached, just has to do with nomenclature of level up and random helper mechanic on death.
Very polished final project. Feels like a mini souls game or something.
Game seems quite fun! I struggled to fully understand at the start what the dice roll was and at first thought it was an additional attack but I soon realized it was EXP level ups that allowed you to add to stats.
I did see a dice roll at the end of the game but wish it was explained more in game rather than in the games description! Still lots of fun!
Nice work. It's a bit slow paced, but the game plays well and the presentation is good. The dice mechanic feels a bit forced, but it works. Good job!