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MegaCity Social Security Aid Program's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1755 | 3.259 | 3.259 |
Enjoyment | #2494 | 2.667 | 2.667 |
Overall | #2495 | 2.864 | 2.864 |
Creativity | #3247 | 2.667 | 2.667 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The alternate weapon is randomized at every room, to make life fair for all.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The aesthetics of this game were outstanding (but I'm aware that most of the art wasn't made during the game jam time)! Wasn't sure how this relates to the theme.
nice. blue hair
Cool game and use of elements. Controls were a bit challenging, but level design and overall look was great. Also liked the voice acting.
Thank you!
Really nice artwork and physics. I like the audio and the "survive until the bus arrives" concept.
Build a game like this in less than 48 hours is amazing ! Very Nice ! I like the art and the music and I enjoy playing this game.
Incredible art design! All animations were done during the jam? :o
No, I missclicked that in the upload hahaha. I actually used Luis Zuno's art in open game art, the link for his awesome works are in the game credits too. I just edited the submission info.
jaja I loved the concept, I didn’t get any adds tho :(
You are not a lucky one :(
The game has some nice graphics
This game looks so cool and the concept is funny! I had some trouble figuring out what the heck was going on at first but that tracks with the theme haha
I'm glad you liked it!
Show post...
The art are beautiful and the movement are really smooth. I just want to see more dice mechanics in this game play.
Really funny scenario, full of dark humor ! The combat system is a bit janky, and most weapons I got were a bit useless so I played mostly with the secondary fire. But there is a lot of levels, and the platforming works pretty well !
Thanks! I spent some time in stuff that I didn't even use, next time I'll prioritize the basics, like combat and movement.